638 Hub

Updates

24 Jul 2026 Improved
TLDR Summaries Added
Added expandable TLDR summaries to selected guide sections, including NAP or Not, Season 2, Mastery, Season 2 Meta preparation and Glory War, Spending, Heroes & Formations, and Secrets & Tricks.
24 Jul 2026 New
NAP or Not? Guide Added
Added my guide to state NAPs: what they are, where they help, where they become nonsense, the case for no-NAP, and a practical recommendation for building a state that survives its own World Chat.
01 Jul 2026 New
Mastery Guide Added
Added a dedicated Mastery tab covering Support and Combat Mastery, Vault Master timing, reset planning, best investment paths, and when to switch into Combat.
30 Jun 2026 Improved
Mobile Menu Improved
Moved the mobile navigation into a hamburger-triggered sidebar, keeping the full menu easier to scan on small screens while preserving the desktop tab layout.
13 Jun 2026 New
Hero Battlefield Added
Added a Hero Battlefield guide covering faction routes, attempts, gear rotation, replay farming, Glory Badges, and level 50 farming.
12 Jun 2026 New
Discord Group Added
Added the Discord Group tab for viewing and coordinating alliance Discord activity from the hub.
11 Jun 2026 Improved
Winter UI
Updated the hub with the Winter UI refresh for a cleaner seasonal look and improved readability.
09 Jun 2026 Improved
SvS Planning Improved
Improved the SvS Planning tab for better coordination and easier planning during state events.
3 Apr 2026 New
Universal Search Added
Find anything instantly across the entire guide. Use the search button (or shortcut) to quickly locate sections, strategies, mechanics, or specific keywords. Results are filtered, highlighted, and grouped by type so you can jump straight to what you need without scrolling through everything manually.
3 Apr 2026 Improved
UI Refined
Cleaner, sharper and more consistent UI. Improved readability and modularity.
30 Mar 2026 New
Mind Games Added
New tab: Added section with practical psychological tactics you can actually use in real fights - not only theory, but pressure tools.
29 Mar 2026 New
Hidden Mechanics Added
New tab: Hidden Mechanics. Deeper explanations for frontline collapse, rally logic, hospital impact, timing value.
29 Mar 2026 Improved
Heroes List Finalised
Heroes list is finally done. Browse all heroes by faction, view their full bio, skills breakdown by star level, and usage recommendations. Sortable by rank, type and power rating.
27 Mar 2026 New
Formation Calculator Added
New tab: Formation Calculator. Build 3 formations with a hero picker, see real-time analysis of faction bonuses, deployment buffs, skill breakdowns, warnings, and troop recommendations.
23 Mar 2026 New
Rose Count
Added Rose Count to Announcements section. Send this amount to get useful buffs! Updated weekly.
22 Mar 2026 New
Announcements & Rules Integrated / Season 2 Guide Added
Alliance announcements and rules are now built directly into the guide page. View announcements, post new ones, edit, and delete - all without leaving the guide. Requires login for editing. New tab: Season 2 covers the desert-themed tile system (Sandsoul/Sapphire resources, Virus Labs, Land Agency, tile management, influence, Glory War hive formation).
15 Mar 2026 New
Mod Exterior Modules Guide Added
New tab covering vehicle Exterior Modules - how to obtain module chests, module types & slots (Weapon, Armor, Tire, Trunk, Engine), rarity tiers, upgrade strategies, event timing tips, and common mistakes to avoid.
18 Feb 2026 New
SvS (State vs State) Guide Added
Complete guide covering the State Ruler event - prep phase point farming, Capital Clash map zones & phases, invader vs defender strategies, how to unlock all 9 reward boxes, F2P box rush strategy, Valor Medal rewards, and advanced tips for all power levels.
Translating...

638 Hub

With love, Solar • Moonie and ALLO Team ❤︎

Your Time
--:--:--
Apocalypse
UTC−2
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This week's rose count:
9
+20% Research Buff
Current SvS with:
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Trucks, Bounties, Arena, Tyrant
This Week
State 638 library

State Assets

Browse shared images and their signatures, organised into public folders.

All assets
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638 Rules/NAP

638 Constitution

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Guide Glossary

A quick lookup for common terms, events, mechanics, currencies, and strategy language used across the 638 Hub. Search a word, filter by category, then jump to the most relevant guide section.

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NAP or Not?

Every state eventually has this argument. One side wants peace, planning, and enough troops left to fight SvS. The other side says, “But this is a war game,” usually while setting fire to someone who logged off ten minutes ago.

So, should a state use a NAP? Here is the honest version: what it does, what it does badly, when no-NAP can work, and what I would actually recommend.

TLDR FOR LAZY READERS
  • Best long-term option: a fair statewide NAP.
  • Early Season 1: NAP5 or NAP10 can work as a temporary starting point.
  • Season 2 onward: move toward statewide protection or a tightly controlled hybrid.
  • No-NAP: only works well with strict limits, no zeroing, protected farms, and ceasefires before major events.
  • Bad NAP: protecting the top alliances while they farm everyone below them is not unity. It is catering.

My verdict: save most of the fighting for other states. They come with better rewards and fewer awkward leadership meetings.

My short answer: A well-run statewide NAP is usually the strongest long-term option, especially from Season 2 onward. A controlled hybrid can work. An unrestricted no-NAP state can also work, technically, in the same way juggling chainsaws can work: the leadership and timing need to be unusually good.

1. What Is a NAP?

NAP means Non-Aggression Pact. It is a player-made agreement between alliances. The game does not create a magical invisible fence around members. People agree to follow rules, and leadership deals with anyone who does not.

Type What it usually means Main weakness
NAP5 / NAP10 The top 5 or 10 alliances are protected from attacking one another. Everyone below the line can become a state-funded buffet.
Statewide NAP All legitimate alliances are protected, often including registered farm alliances. Needs alternative ways to provide PvP and resources.
Participation NAP Protection is earned through activity, capital defence, SvS points, or another agreed measure. Can become unfair if the scoring rules are vague or constantly changed.
Controlled hybrid Most days are protected, with limited purge, farming, or friendly fight windows. More rules mean more chances for someone to claim they “didn't know.”
No NAP Alliances may attack one another, sometimes with basic anti-bullying limits. Internal damage can become more important than fighting other states.

2. Why This Matters More Later

Early on, the map feels like alliance versus alliance. Later, the game repeatedly asks the whole state to score, defend, invade, share territory, and cooperate against other states. That changes the maths.

The real question is not “Can I hit this HQ?” It is “Will hitting this HQ make our state stronger when another state arrives?” Those are very different questions.

3. The Case for NAP

Pro

More growth

Players can keep resources, finish upgrades, build troops, and develop smaller alliances instead of constantly repairing yesterday.

Pro

Better state events

More healthy accounts means more scoring, more shields, more defenders, and more people available when SvS becomes everyone's problem.

Pro

Less resentment

It is easier to defend a neighbour who did not burn your hive on Thursday and ask for unity on Saturday.

Pro

Player retention

Casual and F2P players have room to grow. They may not be whales, but a state made entirely of three whales and twelve farm accounts is not a state.

4. The Problems With NAP

NAP is not automatically fair: If the protected alliances can farm smaller alliances but still demand their help during SvS, the problem is not peace. The problem is a badly designed pact wearing a tiny diplomatic hat.

5. The Case for No NAP

Pro

More daily action

Players have targets, rivalries, defence practice, and something to do between major events besides admiring construction timers.

Pro

Resources stay active

Unspent resources can move to players who are upgrading rather than remaining in an inactive HQ until Enemy Buster.

Pro

Players learn defence

Shield timing, hive reinforcement, scouting, diplomacy, and retaliation rules stop being theoretical subjects.

Pro

Natural consolidation

Active players may merge into stronger alliances instead of maintaining twenty half-empty tags.

6. The Problems With No NAP

7. My Recommendation

Stage Recommended approach Why
Early Season 1 NAP5–10 as a temporary structure Gives leading alliances room to organise while the state identifies active groups and leadership.
Late Season 1 Expand protection and publish clear rules Prepare the state for cooperation before cross-state pressure becomes routine.
Season 2+ Statewide NAP or a tightly controlled hybrid State events increasingly reward coordination, player retention, and healthy alliances.
Very active PvP state Controlled hybrid Provide scheduled action without turning the full week into a civil-war documentary.
Best overall model: Protect every player in a legitimate alliance, protect clearly registered farms, allow farming of unbound or confirmed inactive HQs, and create controlled PvP windows only when they will not damage state-event preparation.

8. A Practical Ruleset

If a state wants peace without becoming FarmVille: Apocalypse Edition, this is a sensible starting point.

  1. Protect legitimate alliances. Publish exactly which alliances and farm tags are covered.
  2. Protect tiles, trucks, event marches, cities, and HQs. If exceptions exist, write them down.
  3. Never zero an HQ for farming. Take what is allowed and leave. You are collecting resources, not deleting a citizen.
  4. Allow unbound or confirmed inactive targets. Use a clear inactivity rule instead of “they looked farm-ish.”
  5. Use agreed Enemy Buster exchanges. Friendly hits should require approval from both alliances and should stop at the agreed limit.
  6. Create a ceasefire before major state events. Give everyone time to heal, shield, relocate, and remember they are supposedly on the same team.
  7. Make participation visible. Reward alliances that score, defend, communicate, and follow calls - but do not use contribution rules as an excuse to bully casual players.
  8. Apply penalties consistently. A rule that only applies below a certain spending level is not a rule. It is decoration.

9. Signs Your NAP Is Failing

A NAP cannot replace competent leadership. It is a ruleset, not a babysitter, therapist, court system, or emergency repair kit for someone who typed angry in World Chat.

10. Final Verdict

Statewide NAP > controlled hybrid > elite-only NAP > unrestricted no-NAP.

A peaceful state is not automatically strong, and a fighting state is not automatically doomed. The difference is whether your rules create growth, participation, and trust - or simply protect the top while everyone else becomes content.

Give players external enemies, scheduled fights, and clear expectations. Do not manufacture a civil war every Tuesday because somebody ran out of things to click.

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Secrets & Tricks

This is the page for the small habits that quietly separate efficient Last Z players from people who spend three months feeding resources into the wrong furnace. These are not cheat-code secrets. They are timing rules, event overlaps, and value traps already hiding inside the systems covered across this guide.

TLDR FOR LAZY READERS
  • Look for Golden Hour. Check Alliance Duel and Full Preparedness before spending valuable items so one action can score in both events.
  • Save module chests. Open and upgrade Exterior Modules during the correct vehicle event instead of using them on a random day.
  • Rotate your best hero equipment. Move strong gear to the faction currently fighting in Hero Battlefield, then farm the highest stage you can clear consistently.
  • Plan around all nine SvS boxes. Valor Medals feed Black Market value and can become orange equipment.
  • Route diamonds through better shops. Prioritise strong VIP Shop and Lucky Discounter value, keep shield diamonds available, and avoid direct speedup spending.
  • Treat T10 as a long project. Prepare research, badges, speedups, and account strength before reaching the final requirements.
  • Build one main faction. Focus hero resources instead of developing a large collection evenly.
  • Respect faction counters. Wings beats Blood Rose, Blood Rose beats Guard of Order, and Guard of Order beats Wings.
  • Match heroes and troop types. Blood Rose generally uses Assaulters, Wings uses Shooters, and Guard uses Riders.
  • Prepare Season 2 before fighting. Alliance Center placement, building shape, resistance, fuel, and daily routines determine how effective the alliance will be in Glory War.

My recommendation: before using any rare resource, check whether a better event, shop, timing window, or faction plan can make the same item produce more value.

Use this as a decision filter: if a move spends diamonds, badges, Valor Medals, module chests, hero resources, speedups, or event currency, ask whether the same move becomes stronger on a better day, during Golden Hour, or in a better shop.

1. Golden Hour Is the Real Event

Alliance Duel and Full Preparedness are good separately. They become much stronger when their tasks overlap. That overlap is the window where the same resource spend can unlock rewards in both places.

The trick is not saving forever. The trick is spending when one click counts twice.

2. Module Chests Belong on Modded Vehicle Day

Exterior Module materials are rare enough that timing them badly hurts. The module guide already says the important part: vehicle-related items can line up with Alliance Duel's Modded Vehicle Boost theme.

Opening module chests on the wrong day is not progression. It is progression without the receipt.

3. Hero Battlefield Is Won Before You Press Fight

The hidden value in Hero Battlefield is routine: run all three routes, rotate your best equipment to the faction currently fighting, and farm the highest stable stage when you are stuck.

A weak faction with your best gear often beats a stronger faction wearing leftovers.

4. Black Market Is for Orange Equipment Value

Your SvS guide points out the main Black Market trick: Valor Medals can turn into orange equipment. That makes SvS box progress more than a scoreboard chore.

Bad habit

SvS boxes ignored

You fight or save randomly and miss the medal income that turns into orange gear.

Better habit

Box-first planning

You prepare points, unlock boxes, collect Valor Medals, then spend them with Black Market value in mind.

5. VIP Shop Beats Panic Spending

The spending guide already calls out direct speedup spending as a bad exchange rate. Diamonds are stronger when routed through better shop value.

Simple rule: diamonds are not just a currency. They are a routing problem. Bad route, bad value.

6. T10 Is a Research Project, Not a Button

The research guide frames T10 as a late phase that needs Lab 30+ and heavy preparation. Treat it like a campaign, not a surprise purchase.

Advanced: The fake high-HQ problem

Higher HQ unlocks stronger paths, but it does not automatically make your first squad, research, modules, and formations ready. Push milestones with intention, not ego.

7. Faction Counters Are Quiet Power

The formation guide and Championship Calculator both use the same triangle: Wings of Dawn beats Blood Rose, Blood Rose beats Guard of Order, and Guard of Order beats Wings of Dawn.

8. Faction Focus Beats Pretty Collections

Last Z punishes accounts that build every hero a little. Pick a main faction, match the troop type, and build around that identity.

9. Season 2 Meta Is About Placement Before Fighting

The Season 2 Meta tab is not just leadership homework. Alliance Centers, hive shape, truck routes, fuel, and territory webs decide how easy your later fights become.

10. Daily Secret Checklist

Trick Why it matters Common mistake
Check Duel + Full Prep overlap Lets one spend count for two reward tracks Spending before Golden Hour
Save module chests Turns module activity into Alliance Duel value Opening on a random day
Rotate Hero Battlefield gear Pushes weaker routes higher Leaving best gear on one team
Unlock SvS boxes Feeds Valor Medal and Black Market value Treating SvS prep as optional
Respect faction counters Creates hidden fight advantage Building random high-power mixes
Route diamonds through shops Improves value per diamond Using direct panic speedups

11. Quick Rules To Remember

Accuracy note: this page now uses mechanics already present in the Last Z guide. Exact shop contents and event rotations can still change, so verify live event values before committing rare currency.
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Hidden Mechanics / Not Obvious Stuff

This section covers systems the game does not explain clearly, or explains badly enough that players keep donating troops to science by accident. These mechanics matter far more than raw power screenshots.

Read this like a translator for combat reports: when a fight looks strange, it usually is not random. It is usually formation balance, target priority, timing, hospital state, buff state, or rally structure.

1. Frontline vs Backline Is the Real Fight

Combat is not a flat exchange where every troop contributes equally from start to finish. Protection layers matter. Your frontline exists to buy time. Your backline exists to turn that time into damage.

A lot of 'I should have won that' battles are just 'my frontline vanished too early' battles wearing sunglasses.
Advanced: How to read a bad frontline setup
  • You lose fast rather than slowly.
  • Your report shows strong heroes but weak total result.
  • You perform fine in easy PvE but collapse in PvP.
  • You beat weaker targets comfortably, then suddenly hit a wall against organized players.

That usually means your damage is fine, but your damage window is too short.

2. Power Is Not Combat Strength

Total power is useful for rough intimidation and absolutely terrible as a standalone combat predictor.

Scenario

Higher power loses

Player A has more power, but bad frontline ratio, no buff active, and a weak rally structure. Player B has cleaner formation and proper timing. Player B wins.

Lesson

Power is a warning sign, not a verdict

Use power to estimate risk, not to decide outcomes by itself.

3. Buff Stacking Is Usually Less Magical Than People Think

Players love stacking the same stat because the number looks pretty. The game often rewards broader layering more than tunnel vision.

Rule of thumb: balanced useful buffs usually outperform a one-stat obsession, especially in real PvP where survivability, damage window, and hero value interact together.
Advanced: Why same-stat stacking can disappoint

If your problem is frontline collapse, adding more damage often changes nothing. If your problem is weak finishing power, adding more survivability may only help you lose more slowly. Strong players fix the bottleneck, not the favorite stat.

4. Hospital State Changes the Meaning of Every Fight

A fight is not only about whether you can win. It is also about what the fight costs if it goes wrong.

Important: fighting while hospital is full or nearly full is not bravery. It is a self-addressed funeral invitation.

5. Reinforcement Is a Force Multiplier, Not Just Charity

Players often think reinforcement is merely helping a weaker teammate survive. In reality it changes how pressure is distributed and can radically improve defense efficiency.

Solo defense is dramatic. Cluster defense is smart. One gets speeches. The other keeps troops.

6. Rallies Are Strong Because Leadership Quality Matters More Than People Admit

Bad setup

Many solos, no structure

Everyone attacks separately, hits different timings, and loses efficiency.

Good setup

Strong lead, clean fills

One rally hits with concentrated value. Same alliance, very different outcome.

7. Timing Creates Value Out of Thin Air

The same resources can be average or brilliant depending on when they are spent.

Advanced: Late spike logic

Late spikes are powerful because they do two things at once: they produce points, and they reduce enemy decision time. That second part is why they feel stronger than the raw numbers alone.

8. Reports Lie by Omission

A combat report shows results. It does not always show the full setup quality behind those results.

Never build a theory off a single report without context.

9. Common Hidden Mistakes

10. So Why Did You Actually Lose?

What you saw What it often means
Lost very quickly Frontline collapsed too early
Looked stronger on power but still lost Formation or buffs were worse
Fight cost too many troops Hospital state was bad or trade was misjudged
Enemy rally felt unfair Their lead and concentration were better
You won earlier but lost later Attrition, timing, or support changed
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Psychology & Mind Games

High-level play is not only aboutstats. It is about tempo, pressure, misdirection, and making the enemy take bad decisions faster than they can recover from them.

I've outlined a few general concepts below that can help with both strategic planning and tactical pressure.

Main idea: The best alliances do not just fight better. They create situations where the enemy plays worse.

1. Pressure Is a Weapon

Pressure changes behavior. Under pressure, people shield too early, port badly, reinforce the wrong place, overcommit, or freeze.

People do not need to be beaten first. Often they only need to be rushed into a bad choice.

2. Fake Commitment Burns Enemy Attention

Not every rally needs to be a real rally. Sometimes its job is to force a response.

Decoy

Visible threat

Start pressure on a secondary lane so the enemy loads there first.

Real play

Delayed objective hit

Once attention is split, push the real target with tighter timing.

3. Last-Minute Spikes Win More Than Early Bragging

Classic mistake: Dumping full strength tooearly, then watching the enemy adjust comfortably.
Advanced: When early spending is still correct

Sometimes tempo matters more than secrecy. If early action secures a structure, stabilizes morale, or prevents enemy setup, spending early can be right. The point is not 'always wait'. The point is 'make the timing serve a purpose'.

4. Baiting Is About Creating Confidence in the Wrong Idea

Bait works when the enemy believes they are making a clean, efficient decision.

That can mean hidden reinforcements, delayed support, a timed port, or simply waiting until they overextend into a worse field position.

5. Noise Strategy Hides the Main Objective

Noise is not random chaos. Good noise is targeted distraction.

Do not ask, 'Are we winning every distraction?' Ask, 'Is the enemy seeing the right thing too late?'

6. Reputation Creates Free Value

Alliances with a reputation for speed, coordination, and aggression are often resisted differently even before the fight begins.

Reputation is basically a passive buff made of memory and fear.

7. Control the Tempo, Don't Just Match It

Fast tempo

Overload

Use when the enemy is reactive and chat-driven. Make them chase.

Slow tempo

Control

Use when you already hold advantage and want cleaner trades.

8. Force No-Win Decisions

The strongest strategic positions are not those where you have one brilliant option. They are those where the enemy has two bad ones.

This is alliance-level chess. Your goal is to make every answer feel late, expensive, or incomplete.

9. Alliance-Level Mind Games

Advanced: Simple call structure for messy fights

Strong alliances reduce internal wording during chaos. Example structure: target, timing, support, fallback. Short calls travel faster through tired brains. The enemy can keep the drama. You keep the clean instructions.

10. Morale Is Real Even If the UI Doesn't Show It

Players fight differently when they believe the field is under control.

11. Small Tricks That Create Big Errors

Your action Enemy reaction you want Why it helps
Start visible pressure on side target They reinforce wrong lane Main lane gets cleaner hit
Delay your real push They relax or mis-time response You hit during weaker readiness
Look exposed briefly They greed-hit You punish overextension
Create map noise They split attention Coordination quality drops
Stay visibly active They feel rushed Panic decisions increase
Final principle: Mind games are not clown tricks. They are efficiency tools. Every wrong enemy reaction saves you time, troops, or resources somewhere else.
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Principles of Communication

You can have the strongest lineup on the server, the sharpest SvS plan, and the fattest wallet in the state - and still lose everything because someone on your side decided to have a public meltdown in World Chat at 2 AM. I did - I faced the outcome - I learned.

Communication is not a soft skill in this game. It is infrastructure. When it works, nobody notices. When it breaks, everyone does.

Core principle: How your alliance communicates - internally and externally - shapes your reputation more than your power rating ever will. A 5G alliance that speaks with discipline earns more respect than a 15G alliance that leaks drama into World Chat every week.

1. World Chat Is a Stage, Not a Living Room

Think of World Chat as a public square where every alliance, every enemy scout, and every bored neutral player is watching. Anything you type there is a press release, whether you meant it to be or not.

2. The Art of Not Responding

This is genuinely the most underrated skill in the entire game. Someone insults your alliance. Someone claims they soloed your R4. Someone posts something so wrong it physically hurts.

And the correct move is, very often: nothing.

Tempting

The 14-line defense

"Actually, if you check the rankings, we..." - nobody is reading this. The opponent already won the exchange.

Effective

The one-liner (or nothing)

"GG" or complete silence. Both communicate the same thing: we're not rattled, and we're not performing for you.

3. Enemy States Are Full of Normal People

This one seems obvious until you watch it get violated every single SvS. The people on the other server are playing the same game you are. They grind, they coordinate, they probably have their own version of this guide 😅 They are not villains. They are opponents.

Non-negotiable: Racism, nationalism-based insults, real-world threats, and personal harassment are never "just banter." They damage the community, they damage your alliance's reputation, and they make the game worse for everyone. If a member does this and leadership doesn't address it, leadership is the problem.

4. Internal Communication: The Boring Stuff That Wins Wars

The flashy part of alliance communication is the witty World Chat comeback. The part that actually matters is the internal stuff - the calls, the pings, the coordination messages that nobody outside the alliance ever sees.

If your rally call requires a follow-up question to understand, the rally call was bad. Rewrite it.

5. How to Disagree Without Causing a Civil War

Disagreements are healthy. They mean people care. But how you disagree determines whether the alliance gets stronger or starts hemorrhaging members.

Advanced: The "disagree and commit" principle

Borrowed from corporate leadership (yes, really): once a decision is made after discussion, everyone commits fully - even those who argued against it. You can review what worked and what didn't after the event. During the event, there is one plan and one voice. Alliances that argue mid-rally lose to alliances that execute cleanly, even if the clean plan was slightly worse on paper.

6. Recruiting Communication

How you present your alliance in recruitment channels, cross-server chats, and DMs is marketing. Treat it like marketing.

7. Translations and Language Barriers

This is a global game. Your alliance probably has people speaking 3–5 languages, possibly more. That is a strength, not a problem, but only if you handle it well.

When writing instructions for a multilingual group: short sentences, no idioms, no sarcasm. "Hit the target at 14:00 AT" crosses every language barrier cleanly. "Let's roll up on them around-ish 2 o'clock server" does not.

8. Handling Spies and Leaks

Not technically a communication style, but a communication consequence. If your alliance talks too openly, too publicly, or in too many unsecured channels, information leaks. It is not paranoia if it has happened to you before (has happened to me).

9. Post-Event Communication

What you say after a fight matters almost as much as the fight itself.

After a win

Stay measured

Thank the team, highlight standout plays, note what to improve. Gloating in World Chat invites a revenge arc nobody wants.

After a loss

Stay honest

Acknowledge it, own mistakes, praise what went right, outline adjustments. "We got outplayed on the second wave, here's what we'll change" builds more trust than pretending it didn't happen.

10. The Golden Rules

If everything else in this section was too long, here's the compressed version:

Rule Why
Don't type angry Angry messages age like milk. Give it 5 minutes. The urge will pass. The screenshot would not.
Keep it in-house Internal problems stay internal. World Chat is not your therapist.
Respect opponents They're playing the same game. Good rivals make you better. Trash talk makes everyone worse.
Be clear, not clever Especially in combat. Clarity saves marches. Wit saves nothing.
Represent your tag Every time you speak publicly, you're speaking for the alliance. Act like it.
Read before reacting Half of all chat drama starts because someone read too fast and responded to what they thought was said.
The bottom line: Your alliance's communication is your brand. Every message - in World Chat, in DMs, in cross-server channels - either builds or erodes the reputation your entire roster benefits from. Talk like you're building something that lasts, because you are.
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Spending

Whether you're dropping your first dollar or budgeting monthly, this guide breaks down purchases in by real long-term value. The goal is simple: get more power per dollar and avoid the traps that waste your money.

TLDR FOR LAZY READERS
  • Set a budget first. Decide what you are comfortable spending before opening offers and do not chase progress outside that limit.
  • Buy permanent value before temporary power. Licences, extra builders, and the Growth Fund create benefits that continue for the life of the account.
  • Use recurring purchases selectively. ApocAid Monthly Pass is the strongest recurring option in this guide because its daily value compounds over the full month.
  • Use first-purchase bonuses efficiently. Claim the doubled reward from each diamond tier before repeatedly buying the same tier.
  • Protect essential diamonds. Keep roughly 2,000 diamonds available by Friday for shields before spending on optional upgrades.
  • Prioritise high-value diamond routes. Refugee Recruitment for Butlers and Scientists, weekly Golden Wrenches, strong Lucky Discounter offers, and useful shop items come before convenience spending.
  • Never use direct diamond speedups. Shop discounts and event offers normally provide much better value.
  • Time major purchases. Recharge events, Gold Bar milestones, and matching progression events can add rewards to spending you already planned.
  • Focus one faction and core hero group. Exclusive equipment and hero investment lose value when resources are spread across too many unrelated heroes.
  • Use VIP 10 as the first major VIP target. It unlocks access to Versatile Orange Fragments and improves long-term weekly shop value.

My recommendation: permanent unlocks first, daily compounding value second, planned event purchases third, and short-lived power packs last. Recheck live prices and rewards before buying because offers can change.

Golden Rule of Spending Permanent unlocks first, daily compounding value second, one-time power bursts last. The best purchases are ones that pay you back every single day you play.

Tier 1 - Buy These First (Permanent / Foundational)

These are one-time or early purchases that permanently improve your account. The earlier you buy them, the more total value they generate. Every day you play without these is value left on the table.

Key Licenses

MUST BUY

Three licences from the License Store provide permanent, lifetime benefits:

  • Strategy License - Unlocks advanced strategic features and provides a continuous stream of extra resources. Priority #1 for any spender.
  • Research License - Permanent research speed and resource bonuses. The earlier you buy this, the more days it compounds.
  • Advanced Modification License - Unlocks deeper vehicle modification features. Essential for mid-game progression.

These are one-time purchases that never expire. Buy all three as early as possible.

Extra Builders

MUST BUY

Unlock all 4 builders. This dramatically speeds up all construction and research. Running a single builder at HQ 20+ means you're losing days of progress every week compared to someone with all four.

The second builder is cheap and essential. The third is highly recommended. The fourth (Season 2 builder) costs roughly the same and is worth it if you're active in S2 territory.

The earlier you unlock these, the more cumulative time you save. One of the best investments in the game.

Growth Fund

HIGH VALUE

The Growth Fund gives you diamonds at milestone HQ levels. By the time you reach the final milestones, you'll have earned back significantly more than you paid. It's essentially a discounted bulk diamond purchase spread over time.

If you can only afford one early purchase beyond the builder, this is it. The returns compound as your HQ climbs.

Buy this as early as possible - every HQ level you pass before purchasing is a milestone reward you miss permanently.

Tier 2 - Recurring Value (Monthly / Weekly)

These are the subscriptions and recurring purchases that provide steady daily income. They separate active players from stagnating ones.

ApocAid Monthly Pass

BEST RECURRING

The single highest-value recurring purchase. For a modest monthly cost you get:

  • Immediate diamond bonus on purchase
  • 500 diamonds daily for 30 days
  • Daily speed-ups and materials
  • Access to the Trade system (high chance of Golden Wrenches, diamonds, hero fragments)
  • Unlocks Formation IV - a 4th deployable formation

The cumulative 30-day value massively exceeds any one-time pack at the same price point. Maintain this every month if you can.

Loyalty Luxuries

STEADY VALUE

Small daily purchases that provide a steady output of scarce enhancement items. The individual cost is low and the returns are reliable. Worth purchasing daily if you're an active player - the enhancement materials are hard to source elsewhere.

Think of these as a slow drip of value that compounds over weeks.

First-Purchase Bonuses

ONE-TIME

Every diamond pack gives a double bonus on first purchase. This means your first buy at each price tier gives you 2x diamonds. Plan your early spending to take advantage of every first-purchase tier - buy each tier once before repeating any.

This is free extra value. Don't waste it by buying the same tier twice before claiming all first-buy bonuses.

Diamond Spending Priority

Diamonds are your most precious currency. How you spend them matters more than how many you have. Here's my opinion on the priority order - spend from top to bottom:

# What to Buy Why
1 Refugee Recruitment Butlers and Scientists are top priority. They provide permanent construction/research speed boosts - the single fastest way to accelerate growth. Spend 500 tickets on first gamble; only push further (2000/5000) for Butlers or Scientists specifically.
2 Weekly Shields Always keep around 2,000 diamonds reserved by Friday for bubble protection. Getting zeroed wipes weeks of progress. Non-negotiable.
3 VIP Shop - Golden Wrenches Buy all 10 wrenches weekly. These are essential for vehicle upgrades and extremely hard to source elsewhere. Peak value during Vehicle Boost events.
4 Lucky Discounter (40%+ off) Runs roughly every 4 weeks. Save 9+ tickets for guaranteed 90% discount attempts. Priority buy: Badges (always good at 50%+), then speedups (only at 90%). At 90% off, 2,000 badges costs ~600 diamonds vs 63,000 in VIP shop. This is THE best badge source.
5 VIP Shop - Fuel Practical weekly purchase for vehicle progression. Buy after wrenches.
6 Glory Shop Priority Items Versatile Orange Fragments (always), Exclusive Equipment Framework Fragments, Random Component Boxes. Buy in this order every cycle.
7 Bounty Missions (S4+) Forging stones from bounty mission chests are crucial for mythic gear upgrades. Worth the diamond cost once you reach Season 4.
NEVER DO THIS
NEVER use diamonds on the "Speed Up" button directly. It's one of the worst exchange rates in the game. Buy speedups through Lucky Discounter or VIP shop instead - you'll get 2-3x more value per diamond.

Event Spending - Timing Is Everything

The difference between a smart spender and a wasteful one is usually timing. The same items cost radically different amounts depending on when you buy them.

Warrior Battle Pass

Verdict: Situational. Only worth buying when the featured reward is a season-limited hero with exclusive equipment. Ordinary hero fragments lose value fast - they become common in mid-to-late game. If the pass features an S1 hero's exclusive weapon, it's potentially transformative.

S1 Deeds / Exclusive Equipment Packs

Verdict: High value for mid-game. S1 exclusive weapons provide massive bonuses to attack, defence, and troop health. Once you've committed to a core hero, their exclusive equipment is one of the biggest power jumps available. Target these during mid-game development.

Gacha Go

Verdict: Good for Golden Wrenches. Part of the weekly event rotation (Gacha Go → Bullseye → Lucky Discounter → Lucky Chest). Use tokens to roll for high-tier trucks - an orange truck can yield orange hero fragments and components worth far more than the diamond cost. Always prioritise high-tier trucks over random pulls.

Recharge Events / Gold Bars

Verdict: Time your big purchases. Gold Bars from recharging count toward milestone rewards. If you're planning a large purchase anyway, wait for a recharge event to get bonus rewards on top. Gold Bars can also be used to redeem gift packs. They also count toward VIP points - but only when actually used in-game, not just purchased.

Shop-by-Shop Weekly Priorities

Shop Buy ✓ Skip ✗
Time-Limited Shop All Badges (always). Versatile Orange Fragments (at VIP 10+). Diamond-priced items with good value. Purple Hero Fragments (low long-term value).
VIP Shop Golden Wrenches (core purchase). Fuel (weekly). Speedups at discounted rates. Purple Hero Fragments. Speedups at full diamond price. Power Cores.
Glory Shop Versatile Orange Fragments → Golden Wrenches → Exclusive Equipment Framework Fragments → Random Component Boxes. Then: Refugee Tickets, Enhancement Alloys. Modification Blueprints (low priority). Glory Chests only after all essentials bought.
Merit Shop Only spend during State Ruler event - multiplied value. Prioritise high-tier items. Everything during off-event periods. Holding medals is always better than wasting them between events.
Camilla's Shop Advanced Mod License (if not bought). Rare vehicle materials. Common speed-ups (poor value here).
Power Core Store Event-timed Power Cores and Versatile Orange Fragments. Purchases during non-event periods.

VIP Level Strategy

VIP levels unlock permanent perks including Golden Wrenches, speed-ups, recruitment resources, and discounted weekly shop items. Diamonds spent in-game contribute to VIP progress, so your normal spending naturally raises VIP over time.

VIP 10 Target
VIP 10 unlocks Versatile Orange Fragments in shops - a premium upgrade material for top-tier heroes. If you're spending at all, make VIP 10 your first milestone. Every VIP level before that provides incremental weekly bonuses in the VIP shop.

Spending Tiers - What Makes Sense at Each Budget

Ultra-Light

Even a tiny spend goes a long way.

  1. Extra builders - permanent
  2. Season 2 builder if active in S2

That's it. These two purchases alone accelerate your account more than any other fiver you could spend. Everything else can be earned F2P.

Low Spender

  1. All Tier 1 items (licences, builders, Growth Fund)
  2. ApocAid Monthly Pass - best recurring value
  3. Loyalty Luxuries daily when affordable

This budget level gives you Formation IV, consistent daily diamonds, and all the permanent growth accelerators. You'll progress significantly faster than F2P.

Mid Spender

  1. Everything above
  2. S1 exclusive equipment packs for your core hero
  3. Warrior Battle Pass (only for season heroes with exclusive weapons)
  4. Extra diamond packs - target first-purchase bonuses at each tier
  5. Time recharge events for bonus Gold Bar rewards

At this level, focus on a single faction and core hero. Spreading resources across multiple heroes is the most common mid-spender mistake.

Heavy Spender

  1. Everything above
  2. Push VIP level aggressively (VIP 10+ target)
  3. Full hero development: star levels, skills, exclusive gear
  4. Clear all shop priorities weekly without compromise
  5. Seasonal packs for exclusive heroes and mythic equipment

At this level, your spending should be strategic, not impulsive. Plan purchases around event calendars. Sync big buys with recharge events. The difference between a smart whale and a wasteful one is timing and focus, not budget.

Common Spending Traps

Trap Why It's Bad What to Do Instead
Using diamonds on "Speed Up" button Worst diamond-to-time ratio in the entire game Buy speedups from VIP shop or Lucky Discounter at 90% off
Buying Purple Hero Fragments Become abundant and worthless mid-game Save for Orange Fragments which stay valuable forever
Spreading hero investment evenly 5 half-built heroes are weaker than 1 maxed hero Pick 4-5 core heroes in one faction and pour everything into them
Spending Merit Medals outside State Ruler You lose the multiplied event value Hoard medals and spend only during State Ruler
Buying random packs impulsively No synergy with current goals or events Plan purchases around the event calendar - sync with recharge events, Lucky Discounter, or seasonal activities
Ignoring VIP shop after buying wrenches Missing weekly fuel and discounted items Clear wrenches → fuel → discounted items every week
Upgrading resource buildings early Production output is negligible vs actual needs Rush HQ instead - higher HQ unlocks more impactful upgrades

Sync Spending With the Event Calendar

The event rotation follows a predictable cycle. Aligning your purchases with the right events multiplies their value:

The Bottom Line
Smart spending isn't about how much you spend - it's about when and on what. A low spender with good timing and focus on one faction will outperform an average who buys randomly and spreads resources thin. Plan ahead, sync with events, and invest in permanent growth over temporary convenience.

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Alliance Duel Complete Guide

Alliance Duel is one of the most important competitive events in Last Z. This mode pits alliances against each other in themed battles throughout the week. Mastering the duel system is crucial for earning valuable rewards and contributing to your alliance's success.

Weekly Schedule

Day 1 - Monday

Theme:

Modded Vehicle Boost

Key Items: Golden Wrenches, Modification Blueprints, Modified Vehicle Components

Save all vehicle upgrades for this day. Focus on Boomers (Level 9-10) and Radar Events.

Day 2 - Tuesday

Theme:

Shelter Upgrade

Key Items: Building Speedups, Bounty Refreshes

Upgrade shelter buildings. Only do orange bounties - refresh until you get them. Recruit refugees.

Day 3 - Wednesday

Theme:

Age of Science

Key Items: Research Speedups, Badges, Interstate Truck Refreshes

Do all research here. Send orange interstate trucks only. Prioritize badge-consuming research.

Day 4 - Thursday

Theme:

Hero Initiative

Key Items: Recruitment Tickets, Hero Fragments (Orange/Purple/Blue), Orange Equipment Fragments, Prime Recruits, Power Cores, Enhancement Alloys

Power up heroes and upgrade their equipment. Save ALL hero items for this day.

Day 5 - Friday

Theme:

Holistic Growth

Key Items: All types of speedups (Building, Research, Training)

Build your army and upgrade your base. Train troops and use any leftover speedups.

Day 6 - Saturday

Theme:

Enemy Buster

Key Focus: PvP Combat, Valor Medals

Fight other players! TvT battles or farm weaker HQs. Shield up when offline!

Sunday

Status:

No Duel

Rest day. Prepare for next week, gather resources, heal troops, and plan your strategy.

Understanding the Point System

Alliance Duel operates on a personal chest system where you unlock 9 levels of reward chests based on points earned. Each day has different tasks that give varying amounts of points. The key rule: SAVE ALL ITEMS until the appropriate day!

Golden Rule of Alliance Duel: Don't spend speedups, refreshes, recruitment tickets, or upgrade items on the wrong day. If you save items throughout the week and use them on their designated day, you'll easily unlock 4-6 chests or more.

Why Save Everything?

Think about it: You'll upgrade your building eventually, whether today or tomorrow. But if you wait for the right Alliance Duel day, you get the same upgrade PLUS free rewards. Patience = extra loot!

Chest Level Points Required Key Rewards (Non-Enemy Buster) Key Rewards (Enemy Buster)
Chest 1 Low 20 Badges, 2 Blue Chests (each resource) 20 Badges, 200 Valor Medals, 2 Blue Chests
Chest 2 Low-Mid 30 Badges, 3 Blue Chests (each resource) 30 Badges, 200 Valor Medals, 3 Blue Chests
Chest 3 Mid 45 Badges, 100 Diamonds, 3 Purple Hero Fragments 45 Badges, 100 Diamonds, 500 Valor Medals
Chest 4-5 Mid-High 30-60 Badges, 8-12 Blue Chests each 30-60 Badges, 300 Valor Medals, 8-12 Blue Chests
Chest 6 High 120 Badges, 200 Diamonds, 5 Purple Fragments 120 Badges, 200 Diamonds, 1K Valor Medals
Chest 7 Very High 75 Badges, 16 Blue Chests each 75 Badges, 600 Valor Medals, 16 Blue Chests
Chest 8 Elite 150 Badges, 1 Orange Fragment, 10 Orange Skill Books 150 Badges, 600 Valor Medals, 1 Orange Fragment
Chest 9 Max 300 Badges, 1 Orange Fragment, 10 Orange Skill Books 300 Badges, 1500 Valor Medals, 1 Orange Fragment
Enemy Buster Valor Medals are GOLD! Unlocking all Enemy Buster chests can get you 5,200 Valor Medals (or 10,400 with research), which trades for orange equipment in the shop. This is one of the best ways to get premium gear!

⚡ The Golden Hour Strategy

What is Golden Hour? Golden Hour is when Alliance Duel overlaps with another event called Full Preparedness. During this magical window (usually 4 hours), your actions count for BOTH events, meaning you unlock chests in both simultaneously! This is when you want to make your biggest moves.

How Golden Hour Works:

ALWAYS wait for Golden Hour before using your speedups or major items. You're literally doubling your rewards for the same action. If VS event today is "Shelter Upgrade" and Full Prep has shelter tasks, that's your signal to dump all your construction speedups!

Sprint Timing & Coordination

While Golden Hour is about timing with other events, sprinting is about final-hour coordination with your alliance:

🎓 Advanced Duel Tricks & Tactics

1. Day-Specific Strategies

Modded Vehicle Boost (Monday): Don't touch your vehicle all week! Then on Sunday, dump all wrenches, blueprints, and modified vehicle components. Do Level 9-10 Boomers even if it shows "Certain Defeat" - you'll get more points and better rewards. Complete all Radar Events for massive points. Avoid creeps unless there's a zombie event running.
Shelter Upgrade (Tuesday): Only do ORANGE bounties - refresh until you get them, send them out, repeat. Orange bounties give 111K points each! Save all bounty refreshes for this day only. Recruit refugees when good ones appear (don't wait if an excellent refugee shows up - they're rare). Use all saved building speedups.
Age of Science (Wednesday): Send only orange interstate trucks - you should have plenty of refreshes saved. Four orange trucks should unlock your first 4 chests easily! Prioritize research that consumes badges (Alliance Recognition tree, Fully Armed Alliance tree, etc.) for maximum point multipliers.
Hero Initiative (Thursday): Save ALL hero fragments (orange/purple/blue), orange equipment fragments, prime recruits, power cores, recruitment tickets, and enhancement alloys. Resist temptation to upgrade heroes on other days. However, consuming 1 piece of orange equipment for 600K points probably isn't worth it...
Holistic Growth (Friday): Use any leftover speedups (building, research, training). For pure point gaming: train Level 1 troops with speedups (best point-to-time ratio), BUT if you plan to upgrade all T1 troops anyway, just train your highest tier troops instead.
Enemy Buster (Saturday): If you don't want to fight, BUBBLE UP with a 24h shield! This is PvP day and you WILL get attacked. Two main strategies: (1) TvT (Tank vs Tank) with similar-level players - no troops permanently lost, no gas consumed, fast points. (2) Farm weaker HQs - costs gas and some troops but gains resources. Pick targets below your troop tier.

2. The TvT (Tank vs Tank) Meta

For Enemy Buster, TvT is the safest strategy:

3. Alliance Recognition & Chinatsu Power

Upgrade Alliance Recognition research tree (especially Super Rewards and Event Expert to Level 20) and level up Chinatsu hero for passive point boosts. Chinatsu gives up to 20% bonus points when fully leveled. This compounds across all your activities!

4. The Patience Game

This is THE most important skill:

5. Advanced Speedup Management

For tasks like training troops where you know your points will reach target chests, be patient:

6. Orange is King Strategy

On days with refresh mechanics (Shelter Upgrade, Age of Science):

7. The Mismatch Save Strategy

When to Save: If your alliance is terribly mismatched against a much stronger opponent, your leadership may call to "save for next week." This means holding ALL items for the following week to guarantee a win. Pay attention to alliance chat! Patience here means better rewards later.

Tracking Your Performance

Focus on consistency over occasional huge efforts. Players who unlock 4-6 chests EVERY day contribute more than someone who goes all-out one day then disappears the rest of the week.

What Determines Your Points?

  1. Saved Items: How much you've hoarded for each day
  2. Alliance Recognition Research: Passive point multipliers
  3. Chinatsu Hero Level: Up to 20% point bonus
  4. Timing: Using items during Golden Hour for double rewards
  5. Efficiency: Focusing on high-value tasks (orange bounties, orange trucks, etc.)

Rewards & Rankings

Winning duels provides:

Win Streak Bonus: Winning multiple duels in a row provides escalating rewards. Protect your win streak fiercely!

Common Mistakes to Avoid

  1. Using Items on Wrong Days: This is the #1 mistake! Using wrenches on Tuesday or recruitment tickets on Monday wastes potential points. ALWAYS check VS → Today's Theme before spending anything!
  2. Ignoring Golden Hour: Using speedups outside of Golden Hour means you're missing double rewards. Wait for the overlap with Full Preparedness!
  3. Sending Blue/Purple Bounties on Shelter Day: Refresh for orange bounties ONLY. Blues and purples give terrible point ratios - save refreshes and only send orange
  4. Training Troops on Wrong Days: Unless it's Holistic Growth day, don't waste training speedups. Save them!
  5. Upgrading Heroes Mid-Week: That tempting hero upgrade can wait until Hero Initiative. You'll get way more points and rewards
  6. Not Bubbling on Enemy Buster: If you're not actively playing on Saturday, SHIELD UP. Getting zeroed while offline hurts your alliance massively
  7. Using Speedups Too Early: If you know your point totals will reach target chest anyway, wait until last minutes before task flips to use speedups. This saves them for future days
  8. Ignoring Alliance Chat: Your leadership might call for a "save week" against tough opponents, or announce TvT coordination times. Read the chat!
  9. Burning Bounty Refreshes Daily: Save these! They're more rare than interstate truck refreshes. Only use on Shelter Upgrade day
  10. Not Checking the Calendar: Looking ahead at the Full Prep + Alliance Duel schedule helps you plan when Golden Hour occurs twice in one day
  11. Forgetting Alliance Recognition Research: This research tree is your passive point multiplier. Don't neglect it!
  12. Impatience: The biggest killer. You'll upgrade that building eventually - why not wait 1-2 days and get free rewards for it?
The Temptation Trap: You have 500 speedups burning a hole in your inventory. You want to use them NOW. DON'T. The difference between a newbie and a pro is patience. Pros unlock 8-9 chests every day because they WAIT for the right moment.

Quick Reference Checklist

Daily Pre-Check Before Spending Anything:

What to Save for Each Day:

Why Alliance Duel Matters

Winning Alliance Duels provides:

The Bottom Line: Alliance Duel rewards PATIENCE and PLANNING over raw power or spending. A F2P player who saves items all week and uses them strategically will outperform a whale who mindlessly spends items on the wrong days. This is your chance to compete with the big spenders - don't waste it!
Remember: Alliance Duel is a WEEKLY event. Don't burn out trying to win every single day. Sometimes your alliance leadership will strategically call for a "save week" when matched against overwhelming opponents. Trust the process, save your items, and dominate the following week!
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Full Preparedness Event Guide

Full Preparedness is your DAILY companion to Alliance Duel. This event runs 24/7 with tasks rotating every 4 hours. Mastering Full Prep is essential because it overlaps with Alliance Duel to create "Golden Hour" - your chance to earn double rewards for the same actions!

What that gives: Unlock all 3 merit chests daily to earn: Prime Recruitment Tickets, Versatile Orange Fragments, Diamonds, Orange Skill Books. These rewards are MASSIVE for F2P players!

How Full Preparedness Works

Every 4 hours, the task category changes. Complete tasks to earn points, unlock 3 task chests per category, and collect Preparedness Medals. Use medals to unlock 3 daily merit chests (your real goal).

Task Rotation

Cycles every 4 hours:

Hero Initiative Shelter Upgrade Army Expansion Age of Science Mod Vehicle Boost

Check the schedule tab in-game to see upcoming rotations and plan accordingly!

Task Chest Points

Points needed per chest:

🎁 Chest 1: 1,500 points (1 medal)

🎁 Chest 2: 4,000 points (2 medals)

🎁 Chest 3: 12,000 points (3 medals)

Total: 6 medals per completed task category

Merit Chest Requirements

Daily medal goals:

🏆 Chest 1: 6 medals

🏆 Chest 2: 12 medals

🏆 Chest 3: 18 medals

Unlock ALL 3 chests by completing 3 full task categories OR 2 categories fully + 2 chests from others

Easiest Strategy to Unlock All Chests

Recommended Approach: Focus on completing 3 specific task categories each day. The easiest three are Hero Initiative, Mod Vehicle Boost, and one other of your choice.

Task Category Breakdown:

1. Hero Initiative (EASIEST) ⭐⭐⭐⭐⭐

2. Mod Vehicle Boost (VERY EASY) ⭐⭐⭐⭐⭐

3. Shelter Upgrade ⭐⭐⭐

4. Army Expansion ⭐⭐⭐

5. Age of Science ⭐⭐⭐⭐

Golden Hour: The Key to Maximum Rewards

What is Golden Hour? When Full Preparedness and Alliance Duel have matching task categories, your actions count for BOTH events simultaneously. You get double the chests and double the rewards for the same effort!

How to exploit Golden Hour:

  1. Check the Full Prep schedule calendar in-game
  2. Check Alliance Duel day schedule
  3. Find when they overlap (happens 1-2 times per day)
  4. SAVE all major speedups/items for these windows
  5. Example: If both have Shelter Upgrade at 4pm, use all construction speedups then!
On lucky days, Golden Hour happens TWICE! You can unlock 3 merit chests at first Golden Hour, then 3 more at second Golden Hour = 6 chests total in one day. Plan your calendar to hit both windows!

The Frugal Mindset: Use MINIMUM Resources

F2P players must think efficiently. Don't waste speedups - use EXACTLY what you need to hit target chests.

Example: "The Snipe" Strategy

Scenario: You're in 1st place with 3 hours left. Someone passes you by 12,000 points. Do you panic and dump everything? NO! Calculate exactly what you need:
  • 12,000 points needed ÷ 4 points per blueprint = 3,000 blueprints
  • Wait until last 30 seconds before reset
  • Use exactly 3,000 blueprints to take lead
  • Opponent has no time to respond - you win by 1 point!
Winning by 1 point = winning by 1 million points. Save your resources!

Speedup Conservation Tips:

Critical F2P Warning: Point requirements increase as your HQ level increases! If you're F2P and struggling to unlock all chests, consider SLOWING DOWN HQ upgrades until your heroes are stronger. You're chasing orange fragments - don't make it harder on yourself!

Ranking Rewards (Bonus)

Beyond the 3 merit chests (your priority), top 3 daily rankings give bonus rewards:

Only compete for top 3 if you're close without wasting resources. The merit chests are far more valuable than ranking rewards - don't bankrupt yourself chasing 1st place!

Quick Daily Checklist

Bottom Line: Full Preparedness + Alliance Duel working together = Maximum F2P efficiency. Plan your calendar, wait for Golden Hour, use minimum resources to hit targets, and collect HUGE daily rewards. This is how F2P players compete with spenders!
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F2P Survival Guide

The secret? EFFICIENCY. Spenders get more resources, smart F2P players use resources better. Maximize every single item, speedup, and diamond.

Core F2P Philosophy: Last Z rewards planning and patience over raw spending. A strategic F2P player who saves items and times events properly will CRUSH a whale who mindlessly spends on the wrong days. Master the systems, not the credit card.

The F2P : Your Path to Power

#1: Event Mastery is Everything

Events are the equalizer. F2P players who maximize Alliance Duel + Full Preparedness can earn the same orange fragments and hero shards as spenders. Here's how:

Alliance Duel Strategy

SAVE everything:

Wrenches for Sunday

Building speedups for Monday

Research speedups for Tuesday

Hero items for Wednesday

All speedups for Thursday

Shields for Friday

Never spend items on the wrong day!

Full Preparedness Daily

Unlock all 3 merit chests:

Focus on Hero Initiative

Complete Mod Vehicle Boost

Pick one other category

Rewards: 2 orange fragments, 350 diamonds, 6 recruitment tickets daily!

Golden Hour = 2x Value

The F2P multiplier:

Wait for AD + FP overlap

Same action = double rewards

Plan calendar ahead

This is how F2P players keep pace - never miss Golden Hour!

#2: Daily Red Icon Routine

Spend 5-10 minutes daily clicking EVERY red notification icon across all tabs. This "red icon farming" gives you: diamonds, hero shards, orange fragments, speedups, skill books, and more - all completely FREE. F2P players who skip this lose thousands of diamonds monthly!

Daily checklist:

#3: Hero Focus (Don't Spread Resources)

CRITICAL F2P RULE: Focus ALL hero resources on your top 4-5 heroes. Upgrading everyone equally is the fastest way to stay weak. One maxed S-tier hero beats five half-upgraded A-tier heroes.

Hero Priority System:

  1. Identify your core 4-5 heroes: Pick S+ and S tier from tier lists (Katrina, Laura, Sophia, Selena often recommended)
  2. Feed them EVERYTHING: All orange fragments, all skill books, all equipment
  3. Ignore support heroes with passive bonuses: They work at low stars - don't waste resources upgrading them
  4. Match heroes to troop types: If your hero buffs Shooters, train Shooters - faction synergy multiplies power
  5. ONE faction focus: Blood Rose for burst damage, Wings of Dawn for sustain, or Guard of Order for control - pick ONE and commit

#4: Resource Management

Resources aren't scarce - time and speedups are. Here's the F2P approach:

Diamond Management: F2P's Precious Currency

How F2P Players Earn Diamonds:

Estimated F2P diamond income: 600-1,000 diamonds/day if you're active in events!

What to Spend Diamonds On (Priority Order):

  1. Second Builder (ONE TIME): If there's a $1 pack, buy it. Otherwise save ~3,000 diamonds. This is THE best F2P investment - doubles construction speed forever
  2. Good Refugees (RARE): When a refugee with excellent skills appears, spend diamonds to recruit. They're random and valuable
  3. Critical Speedups During Events: Only if needed to unlock final chest in AD/FP. Calculate if reward > cost
  4. VIP Points (Maybe): VIP 4-6 has useful passive bonuses. Calculate value vs other uses

NEVER Spend Diamonds On:

⚡ Speedup Conservation: The F2P Superpower

Speedups are your most valuable resource. Use them like gold:

When to Use Speedups:

When NOT to Use Speedups:

Speedup Saving Example: You need 8,000 Full Prep points (unlocks 2 chests = 3 medals). You already have 7,900 points with 2 hours left. BAD: Use 2 hours of speedups to hit 12,000 (all 3 chests). GOOD: Use 10 minutes of speedups to hit 8,100. Stop. You saved 1 hour 50 minutes for tomorrow!

Alliance: Your F2P Lifeline

Active alliances are non-negotiable for F2P success:

If your alliance is dead, LEAVE! A solo player or dead alliance loses half of available F2P rewards. Find an active alliance ASAP. It's better to be a newbie in a top-20 alliance than a leader in a dead one.

Research Priority for F2P

Research is your force multiplier. Focus here:

  1. Shelter Building: Free construction +30% and research +10% speed. MAX THIS FIRST!
  2. Elite Troops: Free training speed buffs. Promotes troops faster
  3. Alliance Recognition: THIS IS YOUR ENDGAME. Costs badges but gives 20-50% more event points forever. Every AD/FP event becomes easier
  4. HQ Management: Unlocked by Shelter Building. More construction buffs
  5. Fully Armed Alliance: Hospital, combat stats, Annihilation (enemies die vs wounded)

Badge Management:

🎮 F2P Gameplay Loop (Daily Routine)

Morning (10 minutes):

Throughout Day (as available):

Evening (30-60 minutes):

⚠️ Common F2P Mistakes That Kill Progress

  1. Rushing HQ Without Events: Slowing down HQ to dominate Full Prep is often smarter. Orange fragments > HQ levels
  2. Upgrading All Heroes: Spreading resources thin = staying weak forever. Focus top 4-5 heroes ONLY
  3. Ignoring Events: "I'll just play casually" = missing 80% of F2P rewards. Events ARE the game for F2P
  4. Wrong Alliance: Dead or weak alliance = losing thousands of diamonds and items monthly
  5. Speedup Impatience: Using speedups outside events wastes half their value. Wait for Golden Hour!
  6. Skipping Red Icons: Missing daily claims = hundreds of lost diamonds weekly
  7. Resource Building Trap: Maxing farms instead of gathering = massive time waste
  8. No Planning: Spending items randomly vs planning around AD schedule = half efficiency
Reality Check: You won't be #1 on your server. But you CAN be top 20-30% by mastering events. F2P players who unlock all Full Prep chests daily + participate in Alliance Duel earn almost as much progression materials as moderate spenders. The gap isn't money - it's knowledge and patience!

💡 Advanced F2P Tips

Final Truth: Last Z rewards intelligence and consistency over spending. A F2P player who plays smart daily will always beat a whale who plays poorly. Master these systems, stay patient, and watch yourself compete with players who spent hundreds. That's the F2P victory!
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Hero Battlefield

Hero Battlefield is a Caravan mode built around hero squads, faction routes, and repeatable stage farming. Treat it as a steady source of Hero EXP, shards, battlefield boxes, resources, Glory Badges, and Glory Shop progress.

Fast rule: Use all 3 battlefield routes every reset. Move your best hero equipment onto the team you are running right now, push as far as you can, then farm the highest level that team can clear reliably.

Reset Routine

  1. Check the Caravan when the gold ticket is showing.
  2. Start with your strongest faction route and equip that team with your best gear.
  3. Push the next locked stage when the fight is close enough to win with upgrades or better gear placement.
  4. If the wall is too hard, replay the highest lower stage that faction can clear consistently.
  5. Move the same best gear to your second faction team and repeat.
  6. Move gear again to the third faction team and clear whatever it can.
Do not leave strong gear parked on heroes that are not fighting.
Hero Battlefield rewards players who rotate equipment. A weak faction with your best gun, helmet, boots, and armor clears higher than the same team using leftover scraps.

Faction Routes

Hero Battlefield is not a one-march mode. It uses three faction routes, each connected to a hero faction. Even weaker routes are worth running because lower-stage clears still create badge income.

Battlefield Route Faction Focus How to Think About It
Blood Rose Blood Rose heroes Push first if this is your strongest faction or main damage team.
Wings of Dawn Wings heroes Do not ignore it just because it is weaker. Move gear over and farm the highest reliable level.
Guard of Order Guard heroes Give this route real gear support. A lower clear is still better than skipping the route completely.

Attempts and Refresh

Run Hero Battlefield whenever the gold ticket is showing above the Caravan. Each faction route has 2 attempts per battlefield cycle. The Glory Shop reset is separate and refreshes every Monday after reset, so do not confuse shop refresh timing with battlefield attempt timing.

Run priority: Push new stages when you can win, then use remaining value on the highest lower stage each faction can clear. Do not waste runs on a stage that is clearly too strong for your current team.
Mechanic Rule
Attempts Each faction route gets 2 attempts per battlefield cycle.
Retrying You can retry stages and replay lower stages. Use this to farm the highest level each faction can clear reliably.
Glory Shop The shop resets every Monday after reset.

When You Get Stuck

Getting stuck is normal. The mistake is smashing the same losing stage while your other routes sit unused.

Gear Priority

For stage pushing, damage matters most because faster kills reduce incoming damage. Defensive gear still matters, but a slow team dies because enemies stay alive too long.

Priority Gear Why
1 Gun Main damage value. Move your best gun first when rotating teams.
2 Helmet Strong mixed value with attack and defensive benefit.
3 Boots Useful mixed stats, especially when your team barely survives.
4 Armor Important for survival, but behind damage gear for pushing Hero Battlefield waves.

Glory Badges and Shop Value

The real prize is steady Glory Badge income. Glory Badges feed the Glory Shop, including high-value weekly items such as Golden Wrenches, orange fragments, exclusive equipment materials, and component boxes.

Alliance instruction: Do not skip weak factions. Every route is a badge generator. If Wings or Guard can only clear lower stages, run those lower stages anyway.

Level 50 Farming

Level 50 can be replayed after you reach it. Use it as your farming ceiling once your teams can handle it. Keep rotating gear and farming the strongest reliable route instead of treating level 50 as a reason to stop playing the mode.

Bottom line: Hero Battlefield is won by routine, not magic. Run all 3 routes, rotate your best gear, push when close, farm when stuck, and spend Glory Badges on long-term account growth.
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Heroes & Formations

Heroes are the backbone of your army. They don't just lead troops - they amplify their power through faction bonuses, troop-type synergies, and powerful skills. Building the right team with proper formations can multiply your effectiveness in PvP, PvE, and events.

TLDR FOR LAZY READERS
  • Choose a main faction first. Build around Blood Rose, Wings of Dawn, or Guard of Order instead of selecting heroes only by individual power.
  • Learn the faction triangle. Wings beats Blood Rose, Blood Rose beats Guard of Order, and Guard of Order beats Wings.
  • Match one troop type to the faction. Blood Rose generally leads Assaulters, Wings leads Shooters, and Guard leads Riders.
  • Do not mix troop types without a clear reason. Mixed formations waste hero bonuses that apply only to the troops those heroes are designed to lead.
  • Build four or five core heroes. Concentrated upgrades create a stronger first formation than spreading resources evenly across the full roster.
  • Start with the strongest available core. This guide prioritises heroes such as Katrina, Sophia, and Laura, then fills the remaining roles with faction-compatible choices.
  • Balance formation roles. Use a durable frontline, reliable damage, and enough support or utility to keep the team functioning in the content you are playing.
  • Prioritise troop tier over raw troop quantity. Upgrade the matching camp and retrain lower-tier troops as stronger tiers unlock.
  • Remember global passive skills. Some heroes provide construction, training, gathering, or other benefits even when they are not deployed.
  • Upgrade the full formation system. Hero gear, vehicle strength, formation capacity, faction bonuses, and troop tier all contribute to real performance.

My recommendation: pick one faction, select a focused five-hero core, use the matching troop type, and invest deeply in that first formation before trying to build several average teams.

The Golden Rule: Focus resources on 4-5 CORE heroes, match them to ONE faction, and pair with the corresponding troop type. A maxed S-tier hero beats five half-upgraded A-tier heroes every time!

Hero Tiers

S-Tier (MUST UPGRADE - Game Changers)

Katrina

Faction: Blood Rose

Role: Defender/Tank

S+ Tier

Why Useful: Durable frontline option with permanent exploration EXP and fuel benefits.

Key Skills: Explosive Bullet, All-out Assault, Exploration Genius, Potential Unleashed

Sophia

Faction: Blood Rose

Role: DPS/Damage

S+ Tier

Why Useful: Strong area damage plus permanent construction-time, construction-speed, and resource-cost benefits.

Best For: Blood Rose formations focused on Assaulters

Laura

Faction: Wings of Dawn

Role: Defender/DPS Hybrid

S Tier

Why Strong: Rare dual-role - tanks AND deals AoE damage. Excellent for shooter-heavy formations. Great survivability with consistent damage output.

Best For: Wings of Dawn shooter teams

A-Tier (Solid Choices - Worth Upgrading)

Hero Faction Role Why Good
Vivian Blood Rose DPS Critical boosts, unpredictable strikes, strong in Blood Rose offense
Isabella Wings of Dawn Defender Good crowd control with slowing effects, flexible for shooter formations
Fiona Wings of Dawn DPS/AoE Consistent AoE damage, valuable in shooter-style content, offensive buffs
Leah Guard of Order DPS/Utility Versatile with enemy debuffs, most reliable Guard of Order hero
Miranda Blood Rose Support Balanced durability, solid Blood Rose support member
Christina Wings of Dawn Support Balances offense and defense for Wings teams

B-Tier (Early Game Only - Replace Later)

C-Tier (Avoid Combat Use - Passive Skills Only)

Some heroes are valuable ONLY for their global passive skills (like training speed reduction). Level these just enough to unlock the passive, then ignore them completely for combat upgrades!

The Three Factions (Rock-Paper-Scissors)

Blood Rose

Troop Focus: Assaulters

Playstyle: Aggressive, high attack, direct combat

Top Heroes: Katrina, Sophia, Vivian, Miranda

Counters: Guard of Order

Weak To: Wings of Dawn

Strategy: Most popular faction. Upgrade Assaulter Camp, train T9+ assaulters, dominate PvP

Wings of Dawn

Troop Focus: Shooters

Playstyle: Balanced offense/defense, sustained fire

Top Heroes: Laura, Isabella, Fiona, Christina

Counters: Blood Rose

Weak To: Guard of Order

Strategy: Upgrade Shooter Camp first, train shooters, counter Blood Rose heavy servers

Guard of Order

Troop Focus: Riders

Playstyle: Flanking, speed, tactical mobility

Top Heroes: Leah (most viable)

Counters: Wings of Dawn

Weak To: Blood Rose

Strategy: Less popular but viable. Upgrade Rider Camps, specialize in mobility tactics

Faction Commitment Rule: Pick ONE faction and stick with it! Splitting resources across multiple factions weakens your entire account. Your heroes, troops, and gear should all align to maximize faction bonuses.

Hero-Troop Synergy System

This is THE most important concept for formations:

How It Works:

Perfect Synergy Examples:

Blood Rose Formation (Meta):
  • Heroes: Katrina (tank), Sophia (DPS), Vivian (DPS), Miranda (support)
  • Troops: 100% Assaulters
  • Result: All hero skills buff assaulters - massive HP, attack, and defense multipliers. Great for PvP!
Wings of Dawn Formation:
  • Heroes: Laura (hybrid), Isabella (tank), Fiona (AoE), Christina (support)
  • Troops: 100% Shooters
  • Result: Shooter speed buffs, health boosts, and sustained firepower. Counters Blood Rose!

Formation System Explained

What are Formations?

Upgrading Formations:

Formation capacity determines battle strength! Higher formations = more troops per battle = more damage output. Prioritize upgrading your main formation (Formation I) first!

Building Your First Formation

  1. Pick Your Faction:
    • Blood Rose (most popular, easiest to build)
    • Wings of Dawn (good balance)
    • Guard of Order (niche, less support)
  2. Identify Your Core Heroes:
    • Blood Rose: Katrina + Sophia (if you have them)
    • Wings of Dawn: Laura + Fiona/Isabella
    • Add 2-3 more heroes from SAME faction
  3. Match Your Troops:
    • Blood Rose → Train Assaulters ONLY
    • Wings of Dawn → Train Shooters ONLY
    • Guard of Order → Train Riders ONLY
    • Focus on highest troop tier you can (upgrade camps to raise your troop tier)
  4. Upgrade Priority:
    • Upgrade corresponding camp (Assaulter/Shooter/Rider Camp)
    • Level up your 5 core heroes
    • Upgrade Formation I for increased capacity
    • Equip heroes with matching gear

Combat Roles & Team Balance

Ideal Formation Structure:

PvE vs PvP Considerations:
  • PvE: Prioritize AoE damage heroes (clear zombie waves faster), less need for survivability
  • PvP: Prioritize survivability and troop buffs, sustained damage over burst
  • Events: Match to event type (Alliance Duel = faction bonuses matter, Arena = fast clear speed)

Formation Tips

1. Passive Skills Are ALWAYS Active

2. Troop Tier > Troop Quantity

3. Don't Mix Troop Types!

CRITICAL: Sending mixed troops (Assaulters + Shooters + Riders) in one formation wastes hero bonuses. If your heroes buff Assaulters +10% HP but you're 50% Shooters, you lose half the benefit! SOLUTION: 100% of one troop type per formation for maximum synergy!

4. Vehicle Matters

5. Formation Stat Bonuses Stack

Hero Upgrade Priority Checklist

CRITICAL RULE: NEVER upgrade heroes evenly! Focusing 100% of resources on 4-5 core heroes makes them exponentially stronger than spreading resources across 10-15 heroes. One maxed Katrina beats three half-upgraded A-tier heroes!

Formation Examples

Blood Rose (Most Popular):

Wings Counter Formation:

Formation Wisdom: Perfect formation = Right faction + Right heroes + Right troop type + High troop tier + Upgraded formation building. Get all 5 elements aligned and you'll punch way above your power level!
Check hero skills before investing! Look for "troops led" buffs that match your chosen troop type. If you're running Assaulters but a hero only buffs Shooters, that hero is useless to you!
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Research Guide

Research is the invisible power multiplier that separates top players from the rest. A well-planned research path can cut building times in half, double your troop effectiveness, and earn you 50% more event points. But researching the wrong things wastes months of progress!

The Golden Rule: Prioritize GROWTH research (construction/training speed) early to accelerate everything else. Then pivot to COMBAT research when you're ready to compete seriously. Badge management is THE key to F2P success!

Research Categories Overview

Research trees fall into two main categories:

Growth Research (Priority 1)

Purpose: Speed up progression

Trees:

Shelter Building HQ Management Rapid Growth

Why First: These multiply your speed on EVERYTHING. A 30% construction boost saves days on every building!

Badge Cost: ZERO or very low

Combat Research (Priority 2)

Purpose: Increase fighting power

Trees:

Elite Troops Hero Training Military Strategies Alliance Recognition

Why Second: Combat matters most mid-late game. Growth buffs make combat research go faster!

Badge Cost: Moderate to HIGH

Badge Management

What are Badges?

Rare currency needed for advanced research. Earned from Alliance Duel, Full Prep, and events.

Critical Rule: Save badges for Alliance Recognition (most important!), then Military Strategies and Fully Armed Alliance.

Never Waste On: Assembly Tech (only buffs one troop type)

Research Priority Path

Phase 1: Foundation

Goal: Maximize construction and research speed to accelerate ALL future progress
  1. Shelter Building (COMPLETE FIRST!)
    • Gives up to +30% construction speed and +10% research speed
    • Costs ZERO badges - only resources and time
    • Unlocks HQ Management tree
    • Fastest ROI (Return on Investment) in the entire game
    • Priority: MAX THIS IMMEDIATELY!
  2. Elite Troops
    • Universal training speed buffs for ALL troop types
    • Unlocks troop promotions (T1→T2→T3, etc.)
    • Required to unlock Military Strategies (hard requirement)
    • NO badges needed!
    • Priority: Complete BEFORE any combat research
Pro Insight: One experienced player spent 4 MONTHS on growth research only, then completed Elite Troops → 50% Military Strategies → 40% Siege to Seize in just 2 MONTHS. Growth research = investment that pays back exponentially!

Phase 2: Combat Foundation

  1. HQ Management
    • Unlocked after completing Shelter Building
    • More construction and research speed boosts
    • Similar benefits to Shelter Building
    • Unlocks Rapid Growth
    • Badge Cost: ZERO
  2. Alliance Recognition (START INVESTING!)
    • THIS IS THE MOST IMPORTANT RESEARCH TREE IN THE GAME
    • Gives passive point multipliers for Alliance Duel & Full Prep
    • Earn 20-100% MORE points for same effort forever
    • Upgrades: Super Rewards and Event Expert to Level 20
    • Badge cost is HIGH but worth every single badge
    • Priority: Start early, continue throughout game
  3. Hero Training
    • Boosts hero attack and defense stats
    • Increases formation power in Arena, Duels, events
    • Very few badges required - excellent ROI
    • Good "filler" research when other labs busy
    • Priority: Medium-High, cheap badges

Phase 3: Combat Mastery

  1. Military Strategies (Requires Elite Troops Maxed)
    • Expands troop buffs for attack, defense, and HP
    • Unlocks Siege to Siege and Peace Seal trees
    • HP research (Recharge Seal) particularly valuable: 1% HP = ~150K formation power!
    • Badge Cost: HIGH (3,700+ per level)
    • Priority: Core combat tree, required for advancement
  2. Siege to Siege (Unlocks at 25% Military Strategies)
    • Increases troop attack, defense, destruction value, and HP
    • Key research for State Ruler Event and serious PvP
    • Focus ONE troop type first (Assaulter, Shooter, or Rider)
    • F2P Strategy: Don't spread badges thin across all troop types!
    • Badge Cost: HIGH, but essential
  3. Peace Seal (Unlocks at 45% Military Strategies)
    • Urgent Rescue research tree (hospital capacity, healing)
    • Costlier than Siege to Siege but provides lifesaving effects
    • Important for Enemy Buster and PvP events
    • Priority: After Siege to Siege is solid
  4. Fully Armed Alliance
    • Hospital capacity increases (critical for PvP!)
    • Troop attack and defense buffs
    • Unlocks Annihilation (enemies DIE vs wounded - game changer!)
    • Badge Cost: HIGH
    • Priority: After Military Strategies foundation

Phase 4: T10 & Specialization

  1. Rapid Growth
    • Unlocked after completing HQ Management
    • Further construction and shelter progression speed
    • Long research path (takes past HQ 25)
    • Badge Cost: ZERO
  2. Unit Special Training (Lab 30+ Required)
    • Unlocks T10 troops - the strongest tier in game!
    • Significantly boosts troop stats and combat power
    • This is your endgame goal
    • Badge Cost: HIGH
  3. Field (Requires 100% Siege to Seize)
    • Individual troop type research
    • Ultra-specialized buffs
    • Priority: Late game only
  4. Army Building (Requires 100% Peace Shield)
    • Formation-specific boosts
    • Priority: Very late game
  5. Steel Age (Lab 30+, LAST PRIORITY)
    • Only after EVERYTHING else is ready
    • Advanced late-game research

Quick Reference Research Order

Priority Research Tree Badge Cost Why Important
1 Shelter Building ZERO +30% construction speed, +10% research speed - accelerates everything!
2 Elite Troops ZERO Training speed, troop promotions, unlocks Military Strategies
3 Alliance Recognition HIGH +20-50% event points FOREVER - pays for itself quickly!
4 Hero Training LOW Cheap badges, good formation power boost
5 HQ Management ZERO More construction speed, unlocks Rapid Growth
6 Military Strategies HIGH Core combat tree, HP research = massive formation power
7 Siege to Siege HIGH Focus ONE troop type, essential for PvP
8 Peace Shield HIGH Hospital capacity, healing buffs
9 Fully Armed Alliance HIGH Annihilation effect, troop buffs
10 Unit Special Training HIGH Unlocks T10 troops (Lab 30+ required)

Badge Management Strategy

Where Badges Come From:

Badge Spending Priority:

  1. Alliance Recognition: Top priority, spend 70% of badges here until maxed
  2. Military Strategies: Start when Alliance Recognition is 50%+
  3. Siege to Siege: ONE troop type only (your main faction)
  4. Fully Armed Alliance: After Siege to Siege is solid
  5. Hero Training: Cheap filler, do alongside others
Badge Traps to AVOID:
  • ❌ Assembly Tech: Only buffs ONE troop type, Elite Troops is better and free!
  • ❌ Spreading badges across all Siege to Siege troop types - focus ONE!
  • ❌ Low-priority combat research before Alliance Recognition is maxed
  • ❌ Cosmetic or decoration research trees

Two-Lab Strategy (If You Have It)

Lab 1 (Main Lab):

Lab 2 (Secondary Lab):

Research Acceleration Tips

1. Refugee Bonuses

2. Hero Passive Skills

3. Alliance Help

4. Research Speedup Management

The Growth vs Combat Tradeoff: Players who focus ONLY on combat research early (ignoring growth) often find themselves stuck 6 months later still trying to finish Elite Troops. Meanwhile, growth-focused players who spent 4 months on Shelter/Elite completed the same in 2 months because of speed multipliers!

Common Research Mistakes

  1. Skipping Shelter Building: Biggest newbie mistake. This saves days/weeks on every future building!
  2. Rushing Combat Research Early: Without growth buffs, combat research takes forever. Build the foundation first!
  3. Ignoring Alliance Recognition: "I'll do it later" - then you've lost MONTHS of extra event points. Start early!
  4. Spreading Badges Thin: Trying to research ALL troop types in Siege to Siege = slow progress everywhere. Focus ONE!
  5. Wasting Badges on Assembly Tech: Elite Troops is free and better. Don't touch Assembly Tech!
  6. Not Using Alliance Help: Free time reduction on every research. Always request help!
  7. Letting Labs Sit Idle: Always have research queued. Even low-priority research is better than nothing!
  8. Forgetting Refugee Recruitment: Refugees are force multipliers. Spend diamonds here, not on random packs!
The Ultimate Research Truth: Research is a marathon, not a sprint. The difference between top players and stuck players isn't money - it's research planning. Follow this guide, prioritize growth early, manage badges wisely, and you'll build an unstoppable foundation that compounds for months!

Research Power Impact

How much do research buffs actually matter?

Research Buff Example Real Impact
Shelter Building +30% construction speed 25-day HQ upgrade → 17 days (saves 8 days!)
Alliance Recognition +20% event points 10M Alliance Duel points → 12M points (same effort!)
Elite Troops +40% training speed 10 hours troop training → 6 hours (4 hours saved per queue!)
Military Strategies HP +10% troop HP ~1.5M formation power increase

These buffs multiply and compound over time. A player with optimized research vs no research can be 2x-3x more powerful at same HQ level!

Final Wisdom: Your research choices made today will impact your account in a long run. Plan carefully, prioritize wisely, and don't waste precious badges on dead-end trees. Growth → Alliance Recognition → Combat is the path to victory!
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State vs State

SvS, also known as the State Ruler Event, is one of the biggest and most rewarding competitive events in the game. It pits entire servers against each other in a large-scale war culminating in the Capital Clash on Saturday. Teamwork, coordination, and preparation matter far more than individual power here.

Event Overview

Frequency

Every 2 weeks

4–8 servers are matched into a bracket. Winners fight winners, losers fight losers. Every server plays at least twice.

Two Phases

Prep Phase: Sunday – Friday

Capital Clash: Saturday

Prep phase points determine who invades and who defends.

Goal

Capture the enemy Capital to 100% occupation, or hold the highest occupation % when time runs out.

The winning server earns the State Ruler title and diamond mines spawn for the victors.

Personal Rewards

Up to 9 reward boxes from personal points (2.25M total needed)

~45,000 Valor Medals + Diamonds + Orange Skill Books + Badges

Phase 1: State Ruler Prep (Sunday – Friday)

During the prep phase, your entire server earns State Ruler points through regular gameplay activities. The server with more total points becomes the Invader on Saturday - a significant advantage. The other server becomes the Defender.

Activity Points Pro Tip
Alliance Duel (1st Place) 6,000 Rally allies early, coordinate duel days
Arena Champion 20,000 Max heroes before arena reset
Raid Enemy Trucks 100 each Spam low-risk hits throughout the week
Full Preparedness Win 500 Stack builds and training queues
Alliance Duel Victory (Server) 30,000 Coordinate across alliances
Top 200 Furylord Damage Up to 30,000 Push Furylord events hard during prep week
Prep Phase Checklist
  • Join a top active alliance - R5+ heals are a game-changer during clash
  • Train troops non-stop - you need maximum army size for Saturday
  • Stock up on heals, teleports, and resources - you'll burn through these fast
  • Scout the enemy server via leader chat - know their strength before clash day
  • Coordinate with server leadership - unified strategy wins wars

Phase 2: Capital Clash (Saturday)

This is the main battle. The Invader teleports into the Defender's state to capture their capital. The Defender must hold the line.

Battlefield Map Zones

Zone Description Strategic Value
Capital (Centre) The main objective - hold for occupation % Highest priority - controls the win condition
Turrets Surround the capital, fire at enemies inside Control these to pressure the capital zone
Brown Dirt Outer fighting ground for HQ placement Build your foothold here early - stay close to action
Green Areas Buffer zones on the outskirts Lock these down to slow enemy advances
Shield Zones Safe areas under green zones Use for regrouping, reinforcement, and healing

Clash Day Phases

1. Preview Phase

Check rules, confirm matchups, finalise deployments.

Last chance to coordinate with your alliance and position your HQ.

2. Contest Phase

The main battle window (1–2 hours). Fight for control of zones, turrets, and the capital.

Stay active the entire time - this is where all points are earned.

3. Final Phase

Rewards distributed. State Ruler title assigned. Diamond mines spawn for the winning side.

If invader wins, 2 new official positions are granted.

Win Condition Reach 100% capital occupation during the contest phase. If neither side reaches 100%, the server with the highest occupation % wins. Even if your server loses, your personal points still unlock all 9 reward boxes - so keep fighting!

Invader vs Defender Roles

Role Advantages Limitations
Invader Can teleport into enemy territory, attack unshielded HQs, choose when and where to strike Away from home - no defensive structures to fall back on
Defender Home advantage, defensive structures and turrets, can use terrain strategically Cannot teleport to enemy state - must fight reactively

How to Farm Points & Unlock All 9 Boxes

You need 2.25 million personal points to unlock all 9 reward boxes. This is achievable even as F2P with smart play. Most efficient players unlock all boxes within 10–30 minutes of active play.

Method Points/Action Risk Best For
Destroy Low-Level HQs ~50k each Low-Med Invaders - teleport and snipe Lv20-24 HQs, repeat 10x
TvT (Team vs Team) Fights 30–60k per fight Low Defenders - bait attacks, heal, repeat
Reinforce Allies 20–50k per attack Very Low Everyone - shield in green zone, reinforce capital/turrets
Rally/Join Rally Attacks 100k+ High Elite alliances - tank swarms on turrets and capital
Capital/Turret Zone Kills 10–20k passive Low Anyone positioned near the capital - earn from enemy troop deaths
Key Insight Points are awarded when your troops kill enemies OR when they get killed - as long as it happens in the right zones (capital area, turret zones, green areas). Sometimes sacrifice brings reward! Keep rotating forces for maximum points.

Box Rush Strategy

Step 1 - Day Before

Move your HQ to the brown dirt zone near the capital.

Ideal for power accounts. Position yourself for quick access to the fight.

Step 2 - Event Start

Reinforce allies at the capital and turrets immediately.

Join TvT swarms - points stack up fast from early chaos.

Step 3 - Mid-Event

Snipe 5–10 low-level enemy HQs for easy burst points.

Teleport, hit, move. Don't linger - efficiency is key.

Step 4 - End Phase

Join capital rallies for final burst points.

Even if your server is losing, these rallies give massive personal points.

Rewards Breakdown

Reward Type Source Details
Valor Medals Personal boxes (all 9) ~45,000 total - exchange in Black Market for orange equipment
Diamonds Personal boxes + server rewards Significant diamond income every 2 weeks
Orange Skill Books Personal boxes Essential for hero upgrades
Badge Alloys Personal boxes Used for research and upgrades
State Ruler Title Winning server Server-wide buffs + prestige + 2 official positions
Diamond Mines Capital capture Spawn near captured capital - only winners can gather
Valor Medals = Orange Equipment For many players, SvS is the single best source of orange gear. The Black Market lets you exchange Valor Medals directly for equipment - this is a massive power boost that doesn't require spending. Prioritise unlocking all 9 boxes every SvS event.

Advanced Strategy Tips

For Invaders

  • Teleport to the brown dirt zone first - don't spawn in the middle of enemy territory
  • Snipe unshielded low-level HQs on the outskirts before moving to the capital
  • Coordinate rally timing with your alliance - staggered attacks drain defender heals
  • Use scout reports to find weak targets

For Defenders

  • Garrison your HQ in the capital zone and turret areas
  • Focus on TvT fights - this is the fastest way to farm points defensively
  • Rotate reinforcements constantly to keep turrets held
  • Use shield zones to heal and regroup between fights

For Everyone

  • Hospital management is crucial - batch heal using alliance help to cycle troops fast
  • Don't tunnel vision on the capital alone - points can be earned everywhere
  • Stay online for the full contest phase if possible
  • Even troop losses in the capital area give you personal points

Low Power Players

  • Reinforce stronger allies instead of solo attacking
  • Park in shield zones and join rallies - your troops still contribute
  • Focus on snipping unshielded low-level HQs for easy points
  • Even getting your troops killed in the right zones earns points

Common Mistakes to Avoid

Don't Make These Mistakes
  • Not stocking heals and teleports - you'll run dry mid-battle and become useless
  • Ignoring the prep phase - your server needs every point to secure invader status
  • Going solo against strong players - you'll lose troops for minimal points; rally instead
  • Forgetting to move your HQ before clash day - you need to be positioned near the action
  • Not healing troops between fights - use alliance batch healing to cycle your army
  • Giving up if your server is losing - personal rewards are based on YOUR points, not the server outcome
  • Fighting outside scoring zones - battles in random areas give far fewer points than capital/turret zones

Quick Reference: SvS Timeline

Day Phase What to Do
Sunday Prep Starts Begin earning State Ruler points through daily activities
Mon – Fri Prep Phase Alliance Duel, Arena, Furylord, truck raids - every point counts
Friday Evening Final Prep Move HQ to brown dirt, stock heals/teleports, coordinate with alliance
Saturday Capital Clash Fight for the capital! Farm all 9 personal boxes. Stay active throughout.
Post-Event Rewards Collect rewards, spend Valor Medals in Black Market, heal troops
SvS is the single best event for gearing up. Even if you're a lower-power player, you can unlock all 9 boxes with smart play. Focus on reinforcing allies, joining rallies, fighting in scoring zones, and keeping your troops cycling. The Valor Medals from this event are your fastest path to orange equipment - never skip SvS!

SvS Planning

Loading SvS planning
Checking access and syncing the map

Enter the planning password to view the shared capital map.

Explore the tools with sample data. Nothing is saved to the real board.
SvS Target Not set
SvS capital map

GW Playground

Plan AC territory, seasonal buildings, HQ footprints, blocked terrain, and attack paths on a shared hex board.

Gift Codes

Auto-updates every hour.

Open last-z.com/giftCenter
-

Recent Discord messages

Loading Discord messages...

📡 Discord Relay setup needed

Poll a Discord channel via the official REST API every minute and auto-import any gift codes posted there. Designed for shared hosting (Hostinger) - uses scheduled cron jobs, no persistent connection needed. Codes show up in the 🎁 Gift Codes tab with source=discord:poll.

🔒 Log in as an administrator to configure the Discord relay.
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Mod Exterior Modules Guide

Exterior Modules are add-on components that you install onto your modified vehicle to boost its combat stats. Unlike standard vehicle modifications (which use wrenches and blueprints), Exterior Modules are obtained through special Exterior Module Chests and provide additional stat bonuses on top of your existing vehicle power. Think of them as "gear for your tank" - each module slot enhances a specific area of your vehicle's performance.

Why Exterior Modules Matter: Exterior Modules are a significant source of vehicle power that many players overlook. They provide flat and percentage-based stat boosts to your vehicle's combat effectiveness - boosting troop stats, damage output, and survivability. Upgrading these modules is one of the most efficient ways to increase your overall CP in the mid-to-late game.

How to Obtain Exterior Module Chests

Exterior Module materials come primarily from Exterior Module Chests, which can be earned through several sources:

Full Preparedness (18-Point Chest)

Reaching the 18-point (max) chest in Full Preparedness is one of the most reliable sources of Exterior Modules. This chest also contains advanced tactical plug-in materials and universal orange hero fragments.

Priority: Hit this chest EVERY day!

Events & Seasonal Rewards

Major events like SvS (State vs State), Canyon Clash, and special seasonal events often include Exterior Module chests as milestone or ranking rewards.

Priority: Always check event reward tracks for module chests.

Shop & Packs

Exterior Module materials appear in the Glory Shop, Black Market, and limited-time packs. Some monthly passes also include module resources.

Priority: Buy when available at good value.

Zombie Siege & Special Activities

High milestone rewards from Zombie Siege and other recurring activities can include Exterior Module chests alongside golden wrenches and blueprints.

Priority: Push for highest milestones.

Module Types & Slots

Your vehicle has multiple Exterior Module slots, each corresponding to a different part of the vehicle. Each slot accepts specific module types that boost related stats:

Module Slot Primary Stats Impact
Weapon Module Troop Attack, Damage Dealt Boosts your formation's offensive power - prioritize for PvP and rally attacks
Armor Module Troop Defense, Troop HP Increases survivability - essential for defenders, rally traps, and wall defense
Tire Module March Speed, Troop HP Faster marches and added durability - valuable for both PvP mobility and defense
Trunk Module Troop Load, Resource Capacity Improves gathering efficiency and loot capacity - great for economy-focused players
Engine Module Overall Vehicle Power, Mixed Stats Broad stat boosts across the board - provides balanced improvement to all areas
Important: Module slots unlock progressively as you level up your vehicle modification. Higher vehicle levels = more module slots available. Make sure you're keeping up with your standard wrench-based vehicle upgrades alongside module installation!

Module Rarities

Like hero equipment, Exterior Modules come in different quality tiers. Higher rarity modules provide significantly better stats:

Green

Basic stat boosts. You'll get plenty of these early on. Use them as placeholders but don't invest upgrade materials into them.

Blue

Moderate improvement over green. Decent for mid-game use while you farm better modules. Safe to upgrade slightly.

🟣 Purple

Strong stat values. Worth upgrading for most players. These will serve you well until you can replace with orange modules.

🟠 Orange

Best-in-slot modules with the highest stat values. Focus all your upgrade materials here once obtained. These are your endgame modules.

Upgrading & Enhancing Modules

Once you've installed modules, you can enhance them to increase their stats further. The upgrade system works similarly to hero equipment enhancement:

Upgrade Priority: Focus upgrades on your Weapon Module first if you're an attacker (PvP, rallies), or Armor Module first if you're a defender (trap accounts, wall defense). After your primary module, spread upgrades evenly across remaining slots for balanced growth - the same logic as hero gear star upgrades.

Strategy: When to Open & Use Module Chests

Golden Rule: Just like every other resource in Last Z - save your Exterior Module chests for the RIGHT moment! Opening them during Modded Vehicle Boost day (Monday) in Alliance Duel may count toward your daily points. Always check the VS → Today's Theme before using any vehicle-related items.

Smart Module Chest Usage:

Tips & Best Practices

Always equip SOMETHING in every available module slot, even if it's a green or blue module. An empty slot means zero bonus stats. A bad module is always better than no module!

Common Mistakes

  1. Leaving Module Slots Empty: Even a green module gives stats. Fill every slot immediately when it unlocks.
  2. Over-investing in Low-Rarity Modules: Don't dump upgrade materials into green/blue modules. Use them as placeholders and save materials for purple/orange.
  3. Ignoring Vehicle Level: Module slots are gated by vehicle modification level. If you're not progressing your base vehicle, you're missing out on module slots entirely.
  4. Using Module Chests on Wrong Days: Just like wrenches and blueprints - opening module chests outside of Modded Vehicle Boost events wastes potential Alliance Duel and Full Prep points.
  5. Unbalanced Module Upgrades: Maxing one module while ignoring others gives diminishing returns. Spread upgrades evenly across all slots for best CP gains.
  6. Forgetting Module Upgrades Exist: Many players install modules and never touch them again. Check back regularly - as you earn more materials, keep enhancing them!
The Bottom Line: Exterior Modules are an essential part of your vehicle's combat power. They're easy to overlook because the main vehicle upgrade path (wrenches + blueprints) gets all the attention, but modules provide a huge stat layer on top of that foundation. Treat them like hero gear for your tank - fill every slot, upgrade strategically, and always time your module activity with events for maximum value. Combined with solid vehicle progression, modules can push your CP significantly higher than players who ignore them.
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Heroes

Browse all heroes by faction. Click a hero to view their full bio, verified skills, and usage recommendations.

Hero ATK, DEF, troop capacity, and skill values change with hero level, skill level, stars, equipment, and outfits. Exact numbers are only shown when the level context is known.

⚔️

Select a hero from the list
to view their full profile

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Formation Calculator

Build up to 3 formations below. Select heroes for each slot and the calculator will analyse your faction bonuses, troop synergies, season pairings, and rate your formation. Use the presets inside each formation to quick-load proven compositions.

Select Hero

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Season 2: Everfrost Guide (formerly Desert Season)

Everfrost completely changes the seasonal formula. There are no more Sandsoul or Sapphire tiles to fight over - instead, the entire season revolves around hunting frozen creatures for Frost Cores, growing Ice Blooms in Smart Greenhouses, and channelling both into your Bio Lab to build Virus Resistance. Bio Lab is the most powerful building this season by a wide margin, and every resource decision should orbit around keeping it upgrading.

TLDR FOR LAZY READERS
  • Prioritise Bio Lab. Keep it upgrading whenever your Ice Bloom and Frost Core income allows.
  • Week 1: level every Smart Greenhouse evenly, then feed that production into Bio Lab.
  • Daily farming: finish Frostbanes first. Spend leftover fuel on Snow Leopards and always rally your Yetis.
  • Mastery: start with Support unless you are a heavy PvP player with a very specific combat role.
  • Combat buildings: leave them alone until your resistance engine is healthy, usually late Week 2 or later.
  • Fishing: save certificates for the Level 3 Ice Pit on Friday.
  • Animal Rescue: choose Mammoth for weapon fragments or Deer for badges. Avoid Boar unless you specifically need fuel.

My recommendation: build resistance first, then move into harder content and combat upgrades. Keep Bio Lab active as consistently as possible.

The One Principle That Governs This Season: Resistance still rules everything. The difference is how you get it: Bio Lab and Smart Greenhouses replace Virus Labs and tiles. A well-built resistance foundation will let you farm harder content, earn stronger rewards, and dominate Glory War. Without it, even stacked troops will underperform badly.

How the Season Works

Instead of the tile-driven cycle from Desert Season, Everfrost runs on a building-and-farming loop:

Smart Greenhouses

These produce Ice Blooms - the fuel your Bio Lab needs to level up. Each Greenhouse also adds +5 resistance per level. You begin with 2, unlock 2 more when AC2 goes down, and can get a 5th through the Wartime Investment purchase.

Golden rule: your weakest Greenhouse limits your entire production. Level them evenly - never leave one behind.

Bio Lab

The centrepiece of the season. Every level provides a big chunk of resistance plus Mastery XP. It eats Ice Blooms and Frost Cores to upgrade. If your Bio Lab is sitting idle, you're falling behind - keep it running at all times.

Think of it this way: every hour your Bio Lab isn't upgrading is an hour of resistance you'll never get back.

Creature Hunting

Frost Cores - the other key ingredient for Bio Lab - drop from Frostbanes (seasonal boomers), Snow Leopards, and Yetis on the world map. Frostbanes give the best returns and should always be your first target each day.

During Week 1 you get 30 daily attempts; after that it drops to 15 but rewards double.

Earning Influence

Your influence score this season comes exclusively from landing first hits on Frostbanes and Snow Leopards. You don't need to solo them - joining someone else's rally and getting credit for the first hit counts. Enable Auto-Rally and hop into every available rally to rack up influence alongside your Frost Core income.

This is the great equaliser - low-spenders can accumulate influence just as fast as whales if they rally consistently.

Building Your Greenhouse → Bio Lab Engine

Week 1 - Greenhouses Come First

The Opening Sequence: Greenhouse → Greenhouse → Greenhouse → Greenhouse → Bio Lab. Cycle through that pattern relentlessly. The opening days of the season shape everything that follows - players who get this engine running quickly snowball ahead and rarely get caught.

Week 2–3 - Shift Focus to Bio Lab

Once your Greenhouses hit the 14–16 range and are producing blooms faster than Bio Lab can consume them, it's time to flip. Now Bio Lab becomes the priority:

Frost Core Management: Treat Frost Cores as reserved currency - they exist to feed Bio Lab and nothing else. If your next Bio Lab upgrade will finish in under 8–10 hours, keep enough Cores banked to start the one after that immediately. If it takes longer than 10 hours, at minimum have enough ready for the next level. The moment you complete a Bio Lab upgrade with nothing queued behind it, you've lost valuable time.

All Season Buildings

Building What It Does When to Focus
Smart Greenhouses Produce Ice Blooms to fuel Bio Lab. Each level also gives +5 resistance per building. 🔴 Week 1 - your very first priority
Bio Lab Large resistance gains per level, plus Mastery XP. Eats Ice Blooms and Frost Cores. 🔴 Never idle - the most important building all season
Glacial Military Depot Troop ATK multiplier that scales with your current resistance. Low resistance = barely noticeable. High resistance = massive boost. 🔵 Week 2+ only - after Bio Lab hits at least level 10
Glacial Fortress Troop DEF multiplier, also resistance-scaled. Matters mainly when troop losses start getting expensive. 🔵 After Depot - defence is secondary to damage early on
Military Command Damage multiplier scaled by resistance. Amplifies rallies, Yeti fights, Ice Pit performance, and Glory War AC assaults. 🔵 First combat building to touch once you're ready
Don't Fall Into the Combat Building Trap: It's tempting to start levelling the Glacial Depot, Fortress, and Command early - they sound powerful. But their bonuses multiply off your resistance, not your raw troop stats. At 1,200 resistance a 10% damage buff barely registers. At 2,800 it becomes a game-changer. Spending resources on these buildings before your Bio Lab and Greenhouses are established just slows down the thing that actually makes them worth having. Wait until at least late Week 2.

Daily Creature Farming

Frostbanes (Boomers)

Fuel cost: 16–20 per rally

Always do these first. They're the richest Frost Core source available. Week 1 gives you 30 attempts per day; after that it drops to 15 with doubled payouts.

Snow Leopards

Fuel cost: 8 each

A decent secondary source of Frost Cores. Spend your leftover fuel on these after you've finished all available Frostbanes for the day.

Yetis

Attempts: 2 per day (5 on Endless Night - Sunday)

Drop Ice Blooms, Frost Cores, state-wide rewards, and discovery bonuses. Always rally them even if your personal reward cap is reached. Pro tip: if a Yeti targets your base, start a rally against it then immediately cancel - this interrupts its attack.

Mastery System

Season 2 Mastery is important enough to have its own tab now. Use it for Support vs Combat priorities, Vault Master timing, reset advice, and when it finally makes sense to move into Combat.

Quick rule: Start Support unless you are a heavy PvP account with a very specific war job. Support gives the resistance, resources, Mastery EXP, and alliance utility that make the rest of Season 2 faster. Combat becomes attractive only after your Bio Lab, Greenhouses, and farming resistance can stand on their own.

Ice Pits & Fishing

Ice Pits are timed PvP zones that open three times per week. Your troops take damage while inside, but you can fish for valuable rewards using Fishing Certificates (earned from dailies and Fishing Guide Collector). Week 1 pits are local to your state; after that they become cross-server.

Pit Level Day Opens At
Level 1Monday11:00 AM Server Time
Level 2Wednesday11:00 AM Server Time
Level 3Friday11:00 AM Server Time
Save all your Fishing Certificates for the Level 3 pit on Friday. Lower-tier fish will circulate around the state anyway since players can gift them to each other - there's no reason to burn tickets on weak catches early in the week.

Animal Rescue (Monday–Wednesday)

My favourite! Frozen animals pop up on the map during the first half of each week. Tapping one triggers an irreversible reward - even closing the dialogue still collects it - so choose carefully.

Animal What You Get When to Pick It
Mammoth 2 Exclusive Weapon Fragments, speedups, resources Best choice if you still need weapon fragments or aren't pursuing T10 troops yet
Deer 300 Badges, speedups, resources Best choice once you're actively training T10s or your badge stockpile is running low - potentially 3,000 badges per day
Fox 300 Orange Books, Blueprints, speedups Worth picking if you're specifically gated on skill books or blueprints - otherwise Mammoth or Deer wins
Boar 200 Diamonds, fuel, experience Avoid - the rewards are far weaker than every other option. Only tap one if you're truly desperate for fuel

Where You Should Be

When On Track Falling Behind
Day 2–3Greenhouses 10–12, Bio Lab 9–10Greenhouses 6–8, Bio Lab 5–7
Day 10–12Greenhouses 16–20, Bio Lab 10–12Greenhouses 8–11, Bio Lab 10–11
Week 3–4Resistance 2,000+, Mastery 30+, Combat-ready if neededResistance under 1,500, still dependent on Support
What It All Comes Down To: Everfrost is a resistance race. The players who pour everything into Smart Greenhouses and Bio Lab during the opening week, farm every Frostbane and Yeti they can, and hold off on combat buildings until their resistance justifies the investment will control the map. The early-game Greenhouse → Bio Lab loop is the single most important skill to master this season - get that right and the rest falls into place.
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Mastery

TLDR FOR LAZY READERS
  • Start with Support. It is the best default path for F2P, low-spend, and most mid-spend players.
  • Take progression nodes early. Mastery EXP, Greenhouse production, resistance, and Frost Core value accelerate everything else you do in Season 2.
  • Use alliance utility. Work as One is valuable in active alliances where members consistently send helps.
  • Coordinate Vault Master. Announce the window, rotate vault owners, and use daily reset timing when possible so the alliance gets maximum value.
  • Do not choose Combat just because it sounds stronger. Combat improves fighting, but it does not repair a weak Bio Lab, poor resistance, or neglected Greenhouses.
  • Stay Support while it carries your farming. If you still need Support resistance to handle high-level Frostbanes, you are not ready to leave it.
  • Switch only with a reason. Move to Combat when your seasonal buildings are stable, level 60 Frostbanes are comfortable without Support, and your alliance needs you for serious PvP.
  • Plan the reset first. Confirm that you have a Mastery reset ticket before building around a later switch.
  • Levels persist, seasonal skills reset. Keep earning Mastery EXP, but build the skill tree for the season you are currently playing.
  • Combat priorities: extra troop count, combat structures, structure power, instant recall, and useful damage nodes generally come before situational tools.

My recommendation: use Support to build the account, collect the important economy and resistance value, then reset into Combat only when your growth engine can operate without Support and you have a real war role to fill.

Best default choice: Start in Support Mastery. For most free-to-play, low-spend, and mid-spend players, Support creates more total power because it speeds up the Season 2 economy: resistance, Bio Lab progress, Smart Greenhouse value, Mastery EXP, resources, and alliance utility. Combat is strongest after your seasonal base can already farm and fight without Support holding it together.

Mastery Basics

Mastery Hall unlocks around HQ20 and becomes one of the main seasonal progression systems. You earn Mastery EXP from seasonal building upgrades, killing seasonal monsters such as creeps and Frostbanes, and PvP actions like hitting cities or enemy HQs. Seasonal building upgrades are usually the cleanest EXP engine because they also improve your Season 2 economy at the same time.

RuleWhat It MeansWhy It Matters
Levels persist Your Mastery level progress carries forward between seasons. Do not treat Mastery EXP as a throwaway seasonal bonus.
Skills reset Seasonal Mastery skills reset and refund at the end of the season. Invest for the season you are actually playing, not for a distant perfect build.
Season caps rise Common caps are Season 2 level 30, Season 3 level 50, and Season 4 level 70. Season 2 is about choosing the right early path, not maxing every idea.
Switching needs a reset Changing tree direction usually requires a Mastery reset ticket. Do not pick Combat early assuming you can freely undo it tomorrow.

Support Mastery Priorities

Support is the snowball tree. It makes your seasonal buildings, resistance, resources, and alliance tempo better, which then lets you farm higher tiles and higher Frostbanes faster. This is why early Combat often feels exciting for a day and then falls behind the players who invested into the season engine.

Support AbilityWhat It DoesPriority
Architect / Tactical Insight Improves Mastery EXP or seasonal progression speed depending on the exact node name shown on your server. Very high. More Mastery EXP means earlier access to the rest of the tree.
Ice Bloom / Greenhouse Production Boosts the value of Smart Greenhouses and the seasonal resource loop. Very high. Greenhouses feed Bio Lab progress and resistance growth.
Frost Core Refinement Adds extra value when you collect Frost Cores. High. Strong if you are doing your Frostbanes, Yetis, and daily seasonal farming.
Virus / Frost Resistance Adds resistance scaling from Smart Greenhouse levels. Core node. This is one of the biggest reasons Support wins early Season 2.
Work as One Improves Alliance Help value, reducing timers harder when allies help you. High for active alliances. Best when members actually spam helps.
Vault Master Creates a resource vault that alliance members can hit for large resource payouts. Top alliance value. Prioritize it once your core EXP and resistance nodes are secured.
Shield Bond Lets you remotely shield an ally for a short window when available in your season tree. Leadership utility. Excellent for R4/R5 rescue timing, but not usually your first personal-growth node.
Vault Master timing: Treat Vault Master as an alliance resource event, not a private button. Coordinate who casts it, announce the window, and rotate vault owners. A strong trick is casting shortly before daily reset so members can collect before and after reset when the game allows it. Each player has limited daily hits, and the vault itself has a hit cap, so a quiet unannounced vault wastes a lot of value.

Combat Mastery Priorities

Combat is the war tree. It becomes good when your account already has enough resistance, Bio Lab progress, and seasonal building strength to survive without Support. Pick Combat for real PvP jobs: Glory War pushes, Ice Pit fighting, rally leadership, State Ruler combat, and defending important structures.

Combat AbilityWhat It DoesPriority
Extra Troop Count Adds more troops to your fighting formation. Very high. One of the safest Combat investments because capacity matters in close fights.
Extra Offensive / Defensive Structures Allows more seasonal combat buildings such as offensive lines, defensive works, or crossfire-style structures. Very high after Support phase. Strong only when you can afford and power those buildings.
Power Up Structures Improves the value of those extra seasonal combat structures. High. Take after you commit to a structure-based Combat setup.
Instant Recall Lets you pull troops back quickly in dangerous PvP timing. High for active fighters. Saves marches during traps, bad rallies, and fast counterplay.
Unit Training Speed / Unit Mobilization Improves troop rebuilding or grants a small batch of top-tier units depending on the node. Medium to high. Better for players who are fighting often enough to need rebuild speed.
War Frenzy / State Ruler / Damage Nodes Boosts damage in specific PvP states or event conditions. High for war accounts. Great when you know exactly which fights you are building for.
Victory Chase / Berserk / Rapid Strike Offensive combat triggers that reward active attacking. Whale and rally-lead value. Stronger on accounts that initiate fights rather than just farming.
Quick Rally Improves rally timing or rally convenience. Situational. Useful for coordinated war groups, weak for casual players.
Camouflage Hides or disguises selected activity depending on event rules. Low to situational. Do not rush it unless your alliance has a clear use case.
Relocation Charger Later-season mobility utility seen in Season 4 style Combat trees. Later-season tool. Not a core Season 2 first investment.

When To Switch From Support To Combat

Switching too early is the common mistake. Combat should come after Support has already built the account that Combat will use.

Stay Support If

You still need Support resistance to farm high tiles or kill high-level Frostbanes, your Bio Lab and Greenhouses are behind, your alliance is still building vault rotations, or you do not have a reset ticket ready.

Switch Combat If

You can handle level 60 Frostbanes without Support resistance, your seasonal buildings are stable, you have collected the Support value you needed, and your alliance needs you for serious PvP.

Whale Exception

Heavy spenders and rally leads can move Combat earlier because paid power can cover the lost Support economy. Even then, Support first is usually cleaner for the opening push.

Best Investment By Player Type

Player TypeBest Mastery PlanReason
F2P / Low Spend Stay Support most or all of Season 2. Prioritize EXP, Greenhouse value, resistance, Frost Core value, and Vault Master. Support gives more permanent progress than early PvP tricks.
Mid Spend Open Support, finish key economy nodes, then consider Combat only when you can farm without Support resistance. This protects growth while still leaving room for late-season fighting.
R4 / R5 Utility Support with Work as One, Vault Master, and shield-style utility where available. Leadership value comes from making the whole alliance faster and safer.
Whale / Rally Lead Support early, then reset to Combat for extra troops, combat structures, damage nodes, instant recall, and rally tools. Combat scales best on accounts that are already strong enough to force fights.

Common Mistakes

Practical path: Support first, take EXP and Greenhouse value, secure resistance, add Frost Core value, coordinate Vault Master, then only reset to Combat when your account can farm Season 2 without Support and your alliance needs your march in war.
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Season 2 Meta

TLDR FOR LAZY READERS
  • R4 and R5 control Alliance Center placement. Regular members cannot place ACs, so leadership must plan the full layout before committing.
  • Place AC1 on Day 1. Choose an open area with enough room to build a dense defensive circle on every side.
  • Reinforce each AC immediately. The reinforcement bar must be completed before the next Alliance Center can be placed.
  • Prioritise AC2. Placing AC2 unlocks two additional Smart Greenhouses for every member in the state, making it one of the most important early leadership objectives.
  • Overlap AC build areas. Position AC2 and AC3 close enough to AC1 that their building zones overlap and form one strong defensive web.
  • Avoid isolated centers. Widely separated build zones divide members and create several weak circles instead of one strong formation.
  • Fill every useful space near AC1. Empty or passable gaps can become direct enemy attack angles during Glory War.
  • Keep members organised. Pin reinforcement calls, monitor progress, assign build areas, and follow up when key positions remain empty.
  • Audit the layout before every Glory War. Member changes, destroyed buildings, and poor replacements can create new gaps after the original placement.
  • If an AC is destroyed, watch the cooldown. Re-place it as soon as allowed and restore AC1 before lower-priority centers.

My recommendation: treat Alliance Center placement as long-term war infrastructure. Build one dense, overlapping defensive web around AC1, reinforce quickly, and keep checking it throughout the season.

This panel is for R4/R5 leadership. Alliance Centers are placed exclusively by R4s and R5s - regular members cannot place them. Getting this right in the first days of Season 2 shapes everything that follows: where members build, how large the defence circle can grow, and whether your state can contest Glory War at all.

The Three Alliance Centers

Each AC unlocks a new ring of S2 buildings around it. All member S2 buildings must be placed in the radius of an AC - nothing floats free. ACs can be positioned so their build areas overlap, which is a key defensive technique.

ACLeopard RequirementUnlock ConditionWhat It Unlocks
AC1 Level 1 Leopard 20 members alliance
Alliance Power reaches 50k
First ring of S2 buildings - Greenhouses, Bio Lab, etc. You start with 2 Smart Greenhouses from AC1
AC2 Level 15 Leopard 40 members alliance
Alliance Power reaches 2m
AC1 health bar must be fully reinforced first
Second ring of buildings + 2 additional Smart Greenhouses for the whole state
AC3 Level 25 Leopard 50 members alliance
Alliance Power reaches 4m
AC2 health bar must be fully reinforced first
Third ring of buildings - further combat/support structures
AC2 placement unlocks 2 more Smart Greenhouses for every member in your state - not just your alliance. This is a state-wide benefit that directly accelerates resistance for everyone. Placing and reinforcing AC2 quickly is one of the highest-impact R4/R5 actions in the entire season.

Reinforcing Alliance Centers

After placing an AC, its health bar must be filled by members contributing reinforcements before the next AC can be placed. This is not automatic - R4/R5 needs to actively call members to reinforce.

How Reinforcing Works
  • Members send troops to the AC like reinforcing a base
  • The AC has a health/reinforcement bar that fills as troops contribute
  • Once the bar is full, the AC is "fully reinforced" and unlocks the next AC placement
  • Reinforcing also adds garrison troops that defend the AC in Glory War
R4/R5 Responsibilities
  • Place AC1 on a level 1 tile - do this on day 1 of S2
  • Pin a message calling members to reinforce AC1 immediately
  • Monitor the health bar - follow up with inactive members
  • Once AC1 is full, identify a level 7 tile for AC2 and place it
  • Repeat the reinforce call for AC2 before placing AC3

Placement Strategy - Where to Put Each AC

Position matters more than speed. A badly placed AC creates permanent gaps in your defence circle that are hard to fix later. Think before you place - the goal is a tight, symmetrical building web around AC1 with no exposed flanks.
Good Placement
  • AC1 in an open area with room for a full circle of buildings on all sides
  • AC2 and AC3 positioned so their build radii overlap AC1's radius - this lets members fill both zones and makes the overall circle denser
  • No sapphire or cactus tiles immediately adjacent to AC1 (these count as free tiles - attack angles)
  • Level 7/10 tiles close enough to AC1 that the overlapping zones create one unified mass, not separated islands
Bad Placement
  • AC1 placed in a corner or edge - limits which sides members can build on
  • AC2/AC3 placed so far from AC1 that the build zones don't overlap - members split between two separate weak circles
  • AC placed directly next to a sapphire or cactus cluster - creates immediate attack angles the enemy can exploit
  • Rushing placement without checking the surrounding tile layout

The Overlap Technique

ACs can be placed so their build areas overlap. This is intentional and powerful - it means a member building in the overlap zone is contributing to the defensive ring of both ACs simultaneously. The result is a much denser building web with fewer gaps for the same number of members.

AC Overlap - Concentrated vs Spread
Overlapping radii - dense unified web
AC2 is placed close to AC1. Their build zones overlap in the middle. Every member building in that shared zone fills both circles at once. The result: a thick, gapless ring around AC1 with AC2 tucked just behind it - enemy must chew through twice as many buildings to reach AC1.
Isolated placement - two thin rings
AC2 placed far from AC1. Members split between two zones. Neither circle gets enough buildings to be truly dense. The enemy finds a gap, punches through one ring, and is suddenly adjacent to the AC with a direct attack angle.

When an AC Gets Destroyed

Destruction is not permanent. When an AC is destroyed in Glory War, there is a cooldown period before it can be re-placed. The buildings that depended on it may also become inactive during this window. R4/R5 should watch for this and re-place as soon as the cooldown expires. Priority: AC1 first, always.
Check the circle regularly, not just at placement. As members join mid-season or buildings get destroyed, the circle develops new gaps. R4/R5 should audit the web before every Glory War and call out any gaps for members to fill before war starts.
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Every Day - Core
Queue Greenhouse upgrade (keep it running 24/7) Must
Queue Bio Lab upgrade - never let it sit idle Must
Use all Frostbane rally attempts (15 or 30 in W1) Must
Collect Ice Blooms from Greenhouses (don't let them cap) Must
Join Frostbane / Snow Leopard rallies for influence (first-hit counts) Must
Complete standard daily missions (speedups, diamonds) High
Every Day - Secondary
Hunt Snow Leopards with leftover fuel after Frostbanes High
Check Frost Core bank - pre-load next Bio Lab level High
Collect any Fishing Certificates from dailies - hoard them for Friday L3 pit only High
Check Animal Rescue map (Mon–Wed) and rescue frozen animals High
Verify Mastery Hall is progressing; no idle XP sitting unclaimed Opt
Alliance gift / help requests - maintain alliance activity Opt
Weekly - Fixed Events
Mon - Ice Pit L1 opens 11:00 server time (local state only W1) Must
Wed - Ice Pit L2 opens 11:00 server time Must
Fri - Ice Pit L3 opens 11:00; burn all Fishing Certificates here Must
Sun - 5 Yeti attempts today (vs. 2 normally). Don't skip Must
Glory War day - fuel stocked, 20 trucks in AC1, building web gaps filled, Warlord protected for Glory Missile Must
Weekly Alliance contributions / alliance store spending High
Situational / Milestones
When your alliance places AC2 - 2 more Greenhouses unlock for your state. Rush them to match existing levels immediately Must
At Mastery 30 - decide if you reset to Combat tree (check Bio Lab ≥10, GH ≥15, Resist ≥2,000 first) Must
Bio Lab bloom-gated? Shift build order back to Greenhouses temporarily High
Resistance ≥2,000 reached - begin Glacial Military Depot upgrades High
Yeti spawns near base - start + immediately cancel a rally to block its attack High
Wartime Investment available - evaluate 5th Greenhouse purchase vs. current diamond reserves Opt
Your progress is saved automatically in this browser and survives page refreshes. Use ↺ Reset all at the start of each day to clear it for the next session. The Must items are what actually move the needle - nail those every day and you'll outpace 80% of your state without touching the optional ones.
TLDR FOR LAZY READERS
  • AC1 is the primary objective. Destroying the enemy AC1 is the clean win condition. If neither AC1 falls, the result is decided by points.
  • Check the live event rules. Timing, scoring, and Glory Missile details can change between updates and states.
  • Prepare the building web before war. Fill gaps around AC1 and identify the shortest route through the enemy web to their AC1.
  • Keep 20 trucks in your AC1. Maintain the garrison throughout the battle and replace departing or defeated defenders quickly.
  • Concentrate every attack. Leadership should call one building at a time. Splitting damage across several targets slows the path and wastes fuel.
  • Open a legal attack tile beside AC1. Clear the required surrounding buildings before committing the main force to the center.
  • Reinforce buildings under pressure. Every defended building delays the enemy route and protects AC1 for longer.
  • Stock fuel and prepare healing. Batch heal, request alliance help, and keep troops active instead of waiting on one large hospital timer.
  • Coordinate the Glory Missile. Confirm its current cost, range, cooldown, targets, and damage before launch. Fire it on the called route and protect the Warlord during activation.
  • Do not chase side objectives too early. AC2, AC3, seasonal buildings, and player fights matter for points only after the AC1 attack and defence plans are secure.

My recommendation: defend AC1 with a complete building web and full garrison, then move the entire attack through one called path. Concentrated damage, reliable fuel, and clear leadership calls matter more than scattered personal scores.

Glory War starts in Week 3. The main win condition is AC1. If AC1 is destroyed, that side wins. If neither AC1 falls before time expires, the result is decided by points from buildings, fighting, and other war actions. Always check the in-game announcement board because Glory War rules have changed between seasons and states.

The Core Objective

Unlike SvS, Glory War is fought around alliance centers, seasonal buildings, tanks/trucks, fuel, and map access. You do not simply rally a player base and call it done. The war is about opening a path to AC1, pressuring or defending that center, and collecting enough points if neither AC1 is destroyed.

⚔️ Your Attacking Goal
  1. Identify the shortest path through their buildings to AC1
  2. Destroy surrounding buildings to open a free tile next to AC1
  3. Everyone attacks the same building - concentrated fire only
  4. Gang up on AC1 once it's exposed
  5. AC1 is the primary objective. AC2, AC3, and seasonal buildings can matter for points, but burning AC1 is the clean win
Your Defending Goal
  1. Keep 20 tanks garrisoned in AC1 at all times
  2. Reinforce any S2 building under attack to slow the enemy path
  3. Heal troops fast - healing is far cheaper than training new ones
  4. Batch heal + hit alliance help button constantly
  5. Protect your building circle - every gap is a shortcut to AC1

AC Sequence

ACTile Requirement (to place)UnlocksWar Role
AC1 Level 1 tile owned by alliance member Initial S2 buildings Primary target - destroying it wins Glory War
AC2 Level 7 tile; AC1 must be fully reinforced first More S2 buildings + 2 additional Greenhouses for your state Secondary point target; do not chase it before AC1 unless your alliance is clearly farming points
AC3 Level 10 tile; AC2 must be fully reinforced first Further S2 buildings Extra point target; useful only after AC1 plan is secure or in a points race

Everfrost Building Web - Defense Shape

In Everfrost there are no tiles to fight over - the "hive" is your alliance building web. The goal is to place your S2 buildings (Greenhouses, Bio Labs, combat buildings) in as close to a complete circle around AC1 as possible, with no gaps. Every free tile adjacent to a building is a potential attack angle - the enemy only needs one free tile next to AC1 to start attacking it. Fill the holes.

Building Web - Ideal vs. Weak Shape
Strong - near-circle, no gaps
S2
S2
S2
S2
S2
AC2
S2
S2
S2
S2
AC1
S2
S2
S2
S2
S2
S2
S2
S2
S2
S2
Weak - gaps expose AC1
S2
S2
AC2
S2
S2
GAP
AC1
GAP
S2
S2
S2
S2
S2
AC1 (primary target)
AC2
S2 alliance buildings (Greenhouses, Bio Labs, combat buildings)
Empty / unowned tile - a potential attack angle
Any empty or passable tile near AC1 is a problem. Everfrost removed the old tile-fight structure, but pathing still matters. Audit every side of AC1 before war and fill gaps with seasonal buildings or defenders where the game allows it.

War Day Timeline

Before War
Scout & Fill
Study the enemy web. Identify their shortest path to AC1. Fill any gaps in your own circle. Stock up on fuel.
~5 Min Before
Pre-War Prep
Some states/rule sets allow early pressure on surrounding S2 buildings before scoring begins. Confirm in the event screen before committing fuel, because rule timing has changed.
War Opens
Coordinated Attack
Everyone hits the SAME building - don't spread attacks. Clear the path to AC1 together, then gang up on AC1 once a free tile opens next to it.
AC Under Fire
Reinforce & Heal
20 trucks in your AC1. Reinforce any building being attacked to slow enemy. Batch heal constantly - troop healing is far less painful than losing them permanently.

Glory Missile - Warlord Siege Tool

Glory Missile is the Warlord-controlled siege tool used during Glory War. It is available through the Alliance Skills / rocket icon, restricted to the Warlord, and tied to top-ranked alliances. Use it as a coordinated path-breaking weapon, not as a random damage button.

What It Does
  • Destroys or damages bases and seasonal buildings within a selected range
  • Warlord only; available to top 1-5 alliances by overall power
  • Activation is announced in world chat and shows the Warlord name, not the location
  • While activated, the Warlord may be locked out of other actions until the missile sequence finishes
How to Use It
  • Fire on the called path building, defensive ring, or exposed AC1 approach - not random targets
  • Time it with the main tank push so the missile opens space and attackers exploit it immediately
  • Have R4/R5 call missile timing in chat before launch
  • Confirm live cost, cooldown, target type, range, and damage in the tooltip before first use
Protect the Warlord: once Glory Missile is activated, the Warlord becomes a priority target. The launch is announced globally and the Warlord cannot do much else during activation. Hide, reinforce, and tell the alliance immediately if the Warlord is being targeted.
R4/R5 pre-war check: screenshot the Glory Missile tooltip/event rule panel and post the cost, cooldown, valid targets, range, and damage behavior before the first war. Exact numbers can vary by update/state, so confirm the live tooltip before launch.

Contribution Scoring - What Counts

High Value Actions
  • Destroying enemy Alliance Centers (most points)
  • Attacking surrounding buildings to open the path to AC
  • Garrisoning trucks in Alliance Centers
  • Reinforcing S2 buildings under attack
  • TVT/player fighting for personal points when it does not weaken the AC1 plan
Low Value / Bad Timing
  • Attacking a different building than everyone else
  • Hitting the AC when it has no free tile next to it (impossible)
  • Chasing player fights while your AC path or defence is collapsing
  • Running out of fuel mid-war - stock up beforehand
The simplest Glory War win condition: Have a tighter building circle than they do, coordinate everyone onto the same building at the same time, and keep 20 trucks in AC1 throughout. Destroying AC1 wins. If neither AC1 falls, points decide, so AC2/AC3, seasonal buildings, and TVT can matter after the main AC1 plan is secure.

Ice Pits are timed PvP zones that open three times per week. Inside the pit your troops take damage, but you earn rewards by fishing with Fishing Certificates. The core strategy is simple: save every certificate for the Level 3 Friday pit - lower-tier fish from Monday and Wednesday flood the state naturally through gifting, so spending certs early is wasteful.

Pit Schedule & Cross-Server

Level 1 Pit Monday
Opens11:00 Server Time
Week 1 scopeYour state only
Week 2+ scopeCross-server
CertsSave for Friday
Level 2 Pit Wednesday
Opens11:00 Server Time
Week 1 scopeYour state only
Week 2+ scopeCross-server
CertsSave for Friday
Level 3 Pit Friday
Opens11:00 Server Time
ScopeCross-server
RewardsHighest value fish
CertsBurn all here

Fishing Certificates - The Only Rule

Save every Fishing Certificate for the Level 3 pit on Friday. Lower-tier fish from Monday and Wednesday circulate naturally - players who catch them can gift them to alliance members, so you'll receive them without spending a single cert. Spending certs on L1 or L2 fish is always the wrong move.

The Gifting Economy

Fish are tradable between players. When someone catches lower-value fish they can gift them to alliance members. This means as an alliance you should coordinate: stronger players fish in L3 for the highest rewards, and lower-tier fish from their catches circulate to members who need them. Don't burn your own certs on fish you can receive as gifts - save them for the catches only available in L3.

Should You Enter the Pit?

Your troops take damage inside the pit. Whether entering is worth it depends on your situation - you can hold Fishing Certificates and fish from outside the pit area in some configurations, but being inside gives access to better positions.

Enter If...
  • You have hospital capacity to absorb losses without spending gems
  • It's Friday L3 - highest-value fish, worth the risk
  • Your alliance has enough members inside to provide backup
  • You're not saving troops for Glory War the same week
Stay Out If...
  • Your hospital is nearly full - losses will overflow to permanent deaths
  • It's L1 or L2 and you have no alliance support inside
  • Glory War is the same week and you need your troops healthy
  • You have low-tier troops that can't survive cross-server fights

Sunday - Extra Yeti Attempts

You get 5 Yeti attempts on Sunday instead of the usual 2. Yetis drop Ice Blooms, Frost Cores, state-wide bonuses, and discovery rewards. Coordinate with your alliance to rally Yetis - the state-wide bonus from a kill applies to everyone. Never skip Sunday if you're actively building your Bio Lab.
Yeti counter-attack trick: If a Yeti targets your base, immediately start a rally on it then cancel. The rally initiation interrupts the Yeti's attack and resets its targeting. This is the only way to stop a Yeti attack without shielding.
Locked R4/R5 section

Action Plan

This Season 2 Everfrost leadership plan is locked for alliance leadership. Enter the Action Plan password to open the daily and weekly plan.

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Championship Battle Calculator

Simulate a 3v3 Championship matchup. Assign factions to each hero slot, set formation power, then drag formations to reorder your lineup. The calculator shows win probability across all possible enemy arrangements.

How Championship Battles Work: Both players bring 3 formations. Before each round you can shuffle (reorder) your lineup. Formations fight in order: your F1 vs their F1, F2 vs F2, F3 vs F3. Best of 3 wins the series. Drag formations or use arrows to reorder, then simulate to find your optimal lineup.

Note: This is a simplified model. Real in-game outcomes also depend on hero skills, troop tiers, equipment, vehicle stats, and other buffs not captured here. Use this calculator to gauge the general advantage from power and faction matchups.

How the Calculator Works - Detailed Logic

Matchup Resolution

Each formation fight is resolved by comparing effective power. Effective power starts as the raw power you enter, then gets modified by two multipliers:

1. Faction Synergy Bonus
Having multiple heroes from the same faction in a single formation grants an ATK bonus, matching in-game values: 5 same-faction heroes = +10%, 4 heroes = +7%, 3 heroes = +5%. Fewer than 3 same-faction heroes gives no bonus. This is applied to the formation's raw power.

2. Faction Counter Bonus
The counter triangle (Wings of Dawn → Blood Rose → Guard of Order → Wings of Dawn) gives the countering formation up to +10% effective power. This bonus scales with purity - a full mono-faction formation countering another mono-faction gets the full 10%, while mixed compositions get a proportionally smaller bonus. Specifically: bonus = 10% × (your dominant faction count ÷ 5) × (enemy dominant faction count ÷ 5).

Series Simulation

Your 3 formations fight in the position order you set: Position 1 vs Position 1, Position 2 vs Position 2, Position 3 vs Position 3. Winning 2 or more individual fights wins the series.

Since the enemy can also reorder their formations, the calculator tests your current lineup against all 6 possible enemy orderings. It then reports how many of those 6 scenarios you win or lose.

To find the best lineup, it tests all 36 combinations (your 6 possible orderings × their 6) and recommends the arrangement that wins the most series across all enemy possibilities.

Power Input Modes

Use the M (millions) toggle to enter power in a compact format - e.g. type 50.1 for 50,100,000. Switch to Full mode to type the exact number. Both modes are interchangeable and the calculator reads whichever you last entered.

VS
Wings of Dawn
Wings of Dawn
Blood Rose
Blood Rose
Guard of Order
Guard of Order
My Formations
Enemy Formations